- Get it from the iOS app store
- Get it from the Android play store
- Play it on the web (desktop only)
this is a little game I'm cooking up, written in Reason, using Reprocessing (a cross-platform opengl-backed 2d-graphics library).
Try it out at http://gravitron.jaredforsyth.com/, and tell me what you think!
Download the osx native version from the releases page.
git submodule update --init --recursive
yarn
(assuming you have http-server
installed, via yarn global add http-server
)
npm run js && npm run js:serve
Then open your browser to http://localhost:3121
If you don't have http-server, you can run npm run js
and start your favorite webserver in the docs
directory.
(development)
npm run build
npm start
(release, make a mac app)
npm run build:native
cd bundler && ./bundle.sh
Now you've got a mac app in ./bundler/Gravitron.app
.
NOTE: You must have opam setup for this to work. ALSO NOTE: Ocaml currently produces binaries that have "text relocations", which android is unhappy about. So you'll get a popup in the dev build, but it doesn't show in the release build.
./reasongl-android/setup_opam.sh # this is idempotent
npm run build:android
If you also want to install the debug apk to a simulator or device, do npm run run:android
.
NOTE: You must have opam setup for this to work.
./reasongl-ios/setup_opam.sh # this is idempotent
npm run build:ios
Then open the project ./ios/OcamlIOS.xcodeproj
in Xcode, and you should be able to build & run.
Some good resources
- https://docs.oracle.com/javase/7/docs/technotes/guides/jni/spec/types.html
- https://caml.inria.fr/pub/docs/manual-ocaml/intfc.html
This code is licensed under Creative Commons Attribution-NonCommercial 4.0 (CC BY-NC 4.0). If you use this code, you must attribute me (Jared Forsyth), and link back to this repository. If you want me to license parts of the codebase under a more permissive license, such as one that allows commercial use, you're welcome to ask.