Stars
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A generative world for general-purpose robotics & embodied AI learning.
Godot Engine – Multi-platform 2D and 3D game engine
Free and Open-source warehouse/manufacturing development framework and simulator
A bit mixer, pseudo random number generator and a hash function.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
2D and 3D physics engines focused on performance.
Pure C# 3D real time physics simulation library, now with a higher version number.
Emscripten: An LLVM-to-WebAssembly Compiler
A cheatsheet of modern C++ language and library features.
V1, Mirror Classic. V2, Mirror Engine: Join Discord for access.
A high performance, editable terrain system for Godot 4.
Multi-Joint dynamics with Contact. A general purpose physics simulator.
Metaverse client and server written in C++. Runs on Windows, Mac, Linux and Web. Custom 3D engine, networked physics and Lua scripting
Dagor Engine and Tools source code from Gaijin Games KFT
Library for collision detection between two convex shapes