Stars
Jolt physics integration (Plugin) for Unreal Engine 5 (UE5)
Single-pull mirror of internal artillery development
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids, 🪢 rods, 🧱 rigid bodies and ⏳ sand.
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Simulation platform for general-purpose robotics & embodied AI learning.
Godot Engine – Multi-platform 2D and 3D game engine
Free and Open-source warehouse/manufacturing development framework and simulator
A bit mixer, pseudo random number generator and a hash function.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
2D and 3D physics engines focused on performance.
Pure C# 3D real time physics simulation library, now with a higher version number.
Emscripten: An LLVM-to-WebAssembly Compiler