Starred repositories
Kratos Multiphysics (A.K.A Kratos) is a framework for building parallel multi-disciplinary simulation software. Modularity, extensibility and HPC are the main objectives. Kratos has BSD license and…
A C++ library and associated command line tools designed to create terrain tiles for use in the Cesium JavaScript library
Examples for the dxf-viewer SDK, which is a WebGL-based BIM model viewer built on Three.js and Vue3. It is used to view DWG/DXF/PDF files.
🥥 Coco AI App - Search, Connect, Collaborate, Personal AI Search and Assistant, all in one space.
Examples and demos for gemini-viewer sdk, which is a WebGL based BIM model viewer, built on three.js. It is used to view dwg/dxf, gltf, obj, ifc models, etc.
A brief computer graphics / rendering course
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
A refreshingly simple data-driven game engine built in Rust
2D Delaunay triangulation (dela) - super stable (bella!)
Polygon Clipping and Offsetting - C++, C# and Delphi
kallr / dxf-viewer
Forked from vagran/dxf-viewerDXF 2D viewer written in JavaScript
kallr / osgverse
Forked from xarray/osgverseosgVerse, a complete 3d engine solution based on OpenSceneGraph.
C++ implementation of R*-tree, an MVR-tree and a TPR-tree with C API
osgVerse, a complete 3d engine solution based on OpenSceneGraph.
kallr / delabella
Forked from msokalski/delabella2D Delaunay triangulation (dela) - super stable (bella!)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
kallr / meshoptimizer
Forked from zeux/meshoptimizerMesh optimization library that makes meshes smaller and faster to render
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
Physical based rendering with Vulkan using glTF 2.0 models
Tile based geographic world map visualization library for threejs