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Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows. NOTICE: Looking for maintainer.
Game Engines with Source: Learning from the best
Render Pipeline Shaders SDK
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
A Vulkan Raytracing framework for various bidirectional path tracing techniques
oneAPI Threading Building Blocks (oneTBB)
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Mesh optimization library that makes meshes smaller and faster to render
A General-purpose Task-parallel Programming System using Modern C++
3D-Graphics-Rendering-Cookbook, Second Edition
Code repository for Vulkan Cookbook by Packt
3D game engine with lua scripting
Vulkan Validation Layers (VVL)
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Fra…