Provides a backbone for building modular blocks with Blade templating support.
This framework is under active development.
- A way to streamline and structure the registration of blocks
- A way to streamline and structure the registration of block assets
- A provider of Blade functionality and templating utilities for server-rendered, dynamic blocks.
- A way of writing editor blocks without javascript
Use composer
to install the package to your project:
composer require tiny-pixel/blocks
See the demo directory in the repo for an example implementation.
File structure:
demo
├── config
│ └── app.php # Plugin config
├── index.php # Plugin entrypoint
├── resources
│ ├── assets # JS and CSS assets
│ │ # Implementation is up to you
│ │
│ └── views # Place blade templates here
│ └── Demo # Should match block name
│ └── block.blade.php # Entry template
│
└── src # Block classes
└── Demo.php # Match name of views & class
Somewhere in your plugin, hook into the tinypixel/blocks/loaded
action.
It passes you an instance of the library. Call main
to kick everything off.
You must pass the path to your config directory to main
.
add_action('tinypixel/blocks/loaded', function ($app) {
$configPath = realpath(__DIR__ . '/config');
$app->main($configPath);
});
In config/app.php
, you only really need to do two things:
- Add your blocks to the classes in the
blocks
key:
'blocks' => [
\Foo\Demo::class,
],
- Change the
project.domain
key to match the namespace of your blocks. Not the PHP namespace, but the block namespace used inregister_block_type
.
'project' => [
'domain' => 'foo',
'base_path' => realpath(__DIR__ . '/../'),
'base_url' => plugins_url('/', __DIR__),
'dist' => 'dist',
],
You can modify the other settings as you see fit. They are largely self explanatory and control where caches are stored, where compiled assets are being stored, etc. One day this might even be documented!
By default, the library will look for block classes in src/
.
This classname should match the name of the block without the block namespace. For example, for a foo/demo
namespace we will register the class as Demo
. The namespace is set in config.project.domain
, as mentioned above.
Use the setupAssets
method to register your block scripts and styles.
In addition to the ones below you can use $this->addPublicScript
and $this->addPublicStyle
to register frontend scripts and styles.
<?php
namespace Foo;
use TinyPixel\Blocks\Block;
class Demo extends Block
{
public function setupAssets(): void
{
$this->addEditorStyle(
$this->makeAsset('editor/css')
->setUrl('dist/styles/editor.css')
);
$this->addEditorScript(
$this->makeAsset('editor/js')
->setUrl('dist/scripts/editor.js')
);
}
}
Last step (other than actually writing the block JS, good luck!) is to implement the template. The default template path is resources/views
. The block template should be named block.blade.php
. It should be located in a directory named after the block name.
Any block attributes are available in the template as $attr
. These attributes are passed to the block as an object.
In addition to the $attr
object, you also have access to $content
, which is a string
of the block content. You also have access to a $id
and $className
variable, for convenience.
The $id
is a unique identifier for the block. You can use it for dynamically applying styles to the block, or calling JS functions.
The $className
is the class name of the block. This is based on the block name and follows the following naming convetion: wp-block-{namespace}-{name}
.
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