-
-
Notifications
You must be signed in to change notification settings - Fork 2.5k
[models] glTF model loading #2075
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
@electronstudio Does the file follow all restrictions specified in |
Sorry I can't remember the options it was exported with now and I don't have the non-binary version to investigate. I played around with the options until I got models that worked in Godot 3.2 and in Raylib 3.7 and added the models to the project but I don't think I still have the source files so I'd have to redo it. |
@electronstudio Reviewed some issues with Just note that the Staff mesh use joints to transform its position and they are not supported for now. |
I added a model for testing here: #2074
In 3.7 this loaded:
In master I get
and program then hangs
The text was updated successfully, but these errors were encountered: