Highlights
- Pro
Stars
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
A simple and easy-to-use library to enjoy videogames programming
A simple cross platform template for windows, linux, and MacOS
premake system for use in making raylib game projects
Self-hosted game stream host for Moonlight.
Repo for code that I can easily reuse across multiple Unity projects.
Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.
Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).
TopDown Engine extensions created by the community
UI blur (translucent) effect for Unity.
(Unity3D) Test multiplayer without building
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Crawl a site to generate knowledge files to create your own custom GPT from a URL
A highly efficient, multi-threaded, code-centric, and strongly typed publisher/subscriber event system designed to minimize direct object-to-object communication.
Projectile GPU instancing system w/ Unity Job System
Procedural walk animation with Animation Rigging
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
An advanced behaviour tree solution for the Unity game engine