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p#480 Collada vs GLTF Mesh Import Naming Convention
Both collada and gltf have a node and a mesh. Collada uses node-name, gltf was using mesh-name.
GLTF format permits reusing single mesh for multiple nodes, but nodes are warrantied to not be reused.
Switch to using node-names for better dupplicate avoidance and to be more in line with collada.
#4773 Crash on sub_image_lines
Just caught it and discard_level is somehow 7, which seems like it resulted in src going out of bounds, which crashed glTexSubImage2D
Fix rendering differences observed in 2025.07 (#4747)
* Fix calling setTextureAddressModeFast and setTextureFilteringOptionFast with invalid tex type during fast binds
* Restore mRT->screen to GL_RGBA16F to fix lighting banding