[ICCV'25 Oral] ReCamMaster: Camera-Controlled Generative Rendering from A Single Video
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Updated
Jul 24, 2025 - Python
[ICCV'25 Oral] ReCamMaster: Camera-Controlled Generative Rendering from A Single Video
ICCV 2025 | TesserAct: Learning 4D Embodied World Models
"Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models", Hanwen Liang*, Yuyang Yin*, Dejia Xu, Hanxue Liang, Zhangyang Wang, Konstantinos N. Plataniotis, Yao Zhao, Yunchao Wei
Receding Moving Object Segmentation in 3D LiDAR Data Using Sparse 4D Convolutions (RAL 2022)
physical optics: integrated modeling, phase retrieval, segmented systems, polynomials and fitting, sequential raytracing...
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
[CVPR'25] Official PyTorch implementation of AvatarArtist: Open-Domain 4D Avatarization.
"4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency", Yuyang Yin*, Dejia Xu*, Zhangyang Wang, Yao Zhao, Yunchao Wei
[ICCV 2025] Official code for AnimateAnyMesh: A Feed-Forward 4D Foundation Model for Text-Driven Universal Mesh Animation
This is the official implementation of Tensor4D: Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering.
Official implementation of Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
Revealing Occlusions with 4D Neural Fields (CVPR 2022 Oral) - Official Implementation
"Comp4D: Compositional 4D Scene Generation", Dejia Xu*, Hanwen Liang*, Neel P. Bhatt, Hezhen Hu, Hanxue Liang, Konstantinos N. Plataniotis, and Zhangyang Wang
Deep neural network to reconstruct Confocal 3D stacks from Light Field Microscopy images.
Official code of the paper 4D-OR: Semantic Scene Graphs for OR Domain Modeling accepted at MICCAI 2022. This repo includes both the dataset and our code.
[NeurIPS 2025] Official code for Reconstruct, Inpaint, Finetune: Dynamic Novel-view Synthesis from Monocular Videos
[CVPR 2025] Offcial implementation of PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation
Blender tools for manipulating 4-dimensional meshes
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