2D & 3D procedural generation with WFC/Model synthesis in Rust
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Updated
Nov 8, 2024 - Rust
2D & 3D procedural generation with WFC/Model synthesis in Rust
Punch Out Model Synthesis - a program for constraint based tiling generation
An implementation of Wave Function Collapse with a focus on performance.
Paper source for the Punch Out Model Synthesis algorithm
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
2d implementation of the Wave Function Collapse algorithm. JavaScript running live on the web and a multi-threaded Rust cli tool.
Library to use the Wave Function Collapse strategy for procedural generation
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
A tutorial on how to use the Duniya_Skapare tool for Godot.
A godot tool that creates a grid world using algorithms.
A WFC-based tilemap editor prototype
A procedural image generator applying the Wave Function Collapse algorithm. Project aims to produce an output image that is locally similar to the input seed, so that every NxN tile found in the output may also be found in the input.
Modified version of the WFC algorithm that generates cyclic paths around obstacles
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
procedurally generated roguelike game written with rust and amethyst
wave function collapse 2D level generator for LDTK
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
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