wfc
Here are 107 public repositories matching this topic...
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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Nov 25, 2025 - C#
Professional 3D level editor for Bevy game engine with procedural generation (BSP, WFC), transform gizmos, asset management, and multi-format export. Built with Tauri + React + Three.js + Rust.
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Nov 25, 2025 - TypeScript
An algorithm for extending patters onto a larger grid.
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Nov 22, 2025 - C++
C89, single header, nostdlib wave function collapse algorithm
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Oct 21, 2025 - C
2D & 3D procedural generation with WFC/Model synthesis in Rust
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Dec 11, 2025 - Rust
Punch Out Model Synthesis - a program for constraint based tiling generation
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Sep 25, 2025 - JavaScript
Godot Terrain Generator for 3D Tiled Maps
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Sep 18, 2025 - C++
HAMC (Hierarchical Adaptive Model Collapse) is an implementation of procedural content generation that combines different texture generations methods.
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Sep 17, 2025 - Python
procedurally generated roguelike game written with rust and amethyst
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Dec 11, 2025 - Rust
Futuristic city builder (Rust + Bevy) with procedural map generation and interactive editor. School project – ESGI Paris. Playable on Web (WASM) and desktop. Note: Trees and roads are not fully rendered in the Web version (browser limitation) — for full features, use the native app.
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Jul 8, 2025 - Rust
Experiments with wave function collapse.
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Jun 17, 2025 - C++
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
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May 13, 2025 - GDScript
A godot tool that creates a grid world using algorithms.
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Apr 24, 2025 - GDScript
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