Distributed server for social and realtime games and apps.
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Updated
Oct 9, 2025 - Go
Distributed server for social and realtime games and apps.
Minimalistic backend service for Unreal Engine, made with Unreal Engine
🚀 Modern TypeScript backend for web games with Fastify, tRPC & Prisma. Features magic link auth, type-safe APIs, and game-ready architecture.
Backend for Treachery app. Written with C++23 and uWebsockets
An api solution to handle leaderboard operations.
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.
Backend simulation for multiplayer game coordination in C++
PaaS solution for deploying and managing serverless game backends
GameCloud is a backend-as-a-service (BaaS) platform that empowers game developers to quickly build and scale dynamic, turn-based multiplayer games.
《纵横天下》游戏后端服务 | Backend Service for "Zongheng Tianxia" Game
Moved to https://github.com/rivet-gg/modules
Basic structure of a fight game in C
A Flutter based Game backend app for the game Casino Club. This app is aouthorised by admin to manage other users, authentication, transactionsns etc.
Game Microservice In Action blog sample code
game-backend domain driven design
A library for the backend of the boardgame Carcassonne
The gamedo is a distributed backend game server framework(under planning and developing).
It's like conquest, but with more quest and more con
This if the backend for InfiniTD: an incremental, multiplayer tower defense game. The live version can be found at https://infinitd.rofer.me/
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