Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
-
Updated
Dec 21, 2021 - C
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Spatially Hashed Radiance Cache (SHaRC) Library
Rendering Engine using C++ and CUDA to achieve Path Tracing techniques on GPU
42 school project, Path Tracing, OpenCL, Multicluster
A lightweight, portable and powerful pathtracer
Physically Based Raytracer
Multi-threaded Path-Tracer in C++.
2KB OpenGL PathTracer written in C
Minimalistic ray tracer written in C++17
Implementing a ray tracer for fun.
Program that allows you to render 3D scene with different visual effects using path tracing algorithm.
Path Tracer written in C. Made mostly for fun.
RayCore MC: OpenGI API (Open Global Illumination) - Easy & Simple Ray & Path Tracing Graphics API - Version 1.0
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
The project of Computer Graphics, THU: a renderer based on ray tracing and path tracing.
A fully functional, accelerated physically-based renderer using the pathtracing algorithm.
3D graphics software for mesh editing, path tracing, and animation
Add a description, image, and links to the pathtracing topic page so that developers can more easily learn about it.
To associate your repository with the pathtracing topic, visit your repo's landing page and select "manage topics."