This project showcases the capabilities of seeded randomness by generating unique, reproducible stories based on a user-provided seed
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Updated
Oct 22, 2024 - TypeScript
This project showcases the capabilities of seeded randomness by generating unique, reproducible stories based on a user-provided seed
Makes procedural generation libraries easier to integrate with each other
A simple endless runner game.
What do bars when they are lonely? They jump around in circles.
NAID: Infinite AI adventures await!
A C# Wave Function Collapse library for MonoGame plus a tool with samples
HANNA is a hexagrid cavern generator (Hexagrid cAverN geNerAtor).
Procedural House Generation using C++ and Unreal Engine
DynamicBridgeBuilder is a comprehensive toolkit designed for Unity developers to create procedurally generated bridges in real-time. This powerful and flexible system allows for the dynamic creation of a wide variety of bridge types, adapting to different terrains and environmental constraints within your Unity projects.
A fantasy lore generator useful for building fictional worlds
Procedurally generated space backgrounds using sfml.net
This GitHub page contains the compiled demo project for PRSPGRT paper
A simple Python library made to facilitate the easy generation of two-dimensional, procedurally-generated terrains and maps.
A Shape Grammar Editor Written In Pharo
Library of common noise functions for CUDA kernels
A fantasy name generator that does not use pre-made lists of names
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
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