Stars
Tween Animation Library for Unity Timeline
Centralized management & batch change system of colors for Unity.
Behaviour Tree Editor for Unity built with UIToolkit
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful i…
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
Simple verlet integration simulator for Unity.
Split large meshes in Unity into smaller submeshes
Robust and efficient library for management of asynchronous operations in C#/.Net.
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
Asynchronous image loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and conve…
A Text Mesh Pro based text only UI system for Unity
A complete framework for data control and composition in the vvvv visual programming environment.
StateMachine for UniTask. StateMachine Editor Included.
Boid implementation using Compute Shader
Utility classes for headache-free raycasting configuration in Unity
Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .
A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui, msgpack.org[VL]
This package provides a component to reduce jaggies in uGUI elements.
Superformula 3D mesh generator with compute shaders