Stars
🔍 Quick file search & app launcher for Windows with community-made plugins
Provides an efficient allocation free async/await integration for Unity.
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
Lightweight Lenovo Vantage and Hotkeys replacement for Lenovo Legion laptops.
Flax Engine – multi-platform 3D game engine
Unity Open Project #1: Chop Chop
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Tooll 3 is an open source software to create realtime motion graphics.
An MCP server that allows MCP clients like Claude Desktop or Cursor to perform actions in the Unity Editor
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
Toy Gaussian Splatting visualization in Unity
Example project to draw 1million grass instances on mobile
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
A Unity plugin to create curved content in real-time with bézier curves
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
Serializable dictionary class for Unity
Example project for Unity 2020.1 Mesh API improvements
UI blur (translucent) effect for Unity.
An example of use of compute shaders and procedural instancing.
Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I wil…
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.