Blog

Thaddeus Crews Thaddeus Crews  - 21 July 2026

Dev snapshot: Godot 4.8 dev 2

The cost of convenience? Nothing!

Emi Emi  - 16 July 2026

Godot Community Poll 2026

We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.

Chad Stewart Chad Stewart  - 14 July 2026

Godot Team Updates @ GodotCon Boston 2026

Announcing the schedule and some official updates from the Godot Foundation expected at GodotCon Boston 2026.

Thaddeus Crews Thaddeus Crews  - 14 July 2026

Maintenance release: Godot 4.7.1

The first 4.7 maintenance release has arrived!

Thaddeus Crews Thaddeus Crews  -  9 July 2026

Release candidate: Godot 4.7.1 RC 2

The de-specialized edition: special edition!

Thaddeus Crews Thaddeus Crews  -  6 July 2026

Dev snapshot: Godot 4.8 dev 1

The cycle begins anew

Thaddeus Crews Thaddeus Crews  -  1 July 2026

Release candidate: Godot 4.7.1 RC 1

The de-specialized edition of a cult classic!

Godot Foundation Godot Foundation  - 30 June 2026

Changes to our Contribution Policies

Godot is growing fast, so here is how we are dealing with the huge increase in contributions.

Godot Foundation Godot Foundation  - 25 June 2026

Vision for the Engine

The Godot Foundation formalizes its vision for the engine with a written statement

Godot contributors Godot contributors  - 18 June 2026

Godot 4.7 – Lights, Camera, Action!

Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

Thaddeus Crews Thaddeus Crews  - 15 June 2026

Release candidate: Godot 4.7 RC 3

Critical regressions resolved!

Thaddeus Crews Thaddeus Crews  - 11 June 2026

Release candidate: Godot 4.7 RC 2

Last call to report critical regressions!

Thaddeus Crews Thaddeus Crews  -  8 June 2026

Release candidate: Godot 4.7 RC 1

The end is in sight… Race ya there!

Thaddeus Crews Thaddeus Crews  -  3 June 2026

Dev snapshot: Godot 4.7 beta 5

Lockeder and loadeder

Anish Kumar Anish Kumar  -  2 June 2026

Creating games entirely on Android!

GABE brings full Gradle support to the Godot Android & XR editor, so you can build and publish games entirely from your Android device or XR device.

Thaddeus Crews Thaddeus Crews  - 29 May 2026

Dev snapshot: Godot 4.7 beta 4

Locked and loaded

Bastiaan Olij Bastiaan Olij  - 28 May 2026

Godot XR Community Game Jam V

Results of the 5th Godot XR Community Game Jam!

Godot Foundation Godot Foundation  - 26 May 2026

JetBrains Rider brings support for Godot Asset Store addons

Developers building add-ons for the new Godot Asset Store can now benefit from new and improved support from JetBrains Rider.

Emi Emi  - 22 May 2026

Introducing the Godot Asset Store

We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.

Thaddeus Crews Thaddeus Crews  - 21 May 2026

Dev snapshot: Godot 4.7 beta 3

The squashing continues

Thaddeus Crews Thaddeus Crews  - 20 May 2026

Maintenance release: Godot 4.6.3

The stability has tripled!

Bastiaan Olij, David Snopek, and Fredia Huya-Kouadio Bastiaan Olij, David Snopek, and Fredia Huya-Kouadio  - 19 May 2026

Godot OpenXR Vendors plugin v5.1

Introducing the new major version of the Godot OpenXR Vendors plugin with several Android XR features!

Thaddeus Crews Thaddeus Crews  - 16 May 2026

Release candidate: Godot 4.6.3 RC 2

A Saturday surprise

Thaddeus Crews Thaddeus Crews  - 11 May 2026

Dev snapshot: Godot 4.7 beta 2

Second verse, same as the first!