The Pit Update 0.2 - Prestige and Stats!

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Hey all.

We just released The Pit v0.2 to the PTL lobby.

Before going into the details of the update, a word about stat resets (unrelated to prestige resets). We understand The Pit is about personal progression. As such, we are not looking to reset stats if the game sees a full release. BUT! We hope you can understand that we cannot make a 100% commitment on this. Millions of reasons could justify a global reset, we do not want it to happen, but it might.

▶ In a nutshell
  • Prestige system with a whole new layer of upgrades
  • Stats NPC to see how well you're doing
  • Balance changes
  • New perks & upgrades
  • Chat options feature to filter the chat
  • Lots of bugfixes
Last week we also pushed a mid-week patch to the game, read more here.
Continue reading...

Duels 1.0 Update - Duels Lobby, New Modes, New Maps, Tournaments and more!

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The new 1.0 update has been released for Duels, available to play now in the new Duels Lobby. Read on below for a full list of changes and additions, or play it right now by clicking the Duels Lobby NPC, game menu icon, or using the command /lobby duels.

▶ What is in this update?
  • A new Duels Lobby and info board
  • 4 new modes, including a Blitz mode, TNT mode and 2 new Duels Tournament modes
  • 4 new maps
  • Leaderboards and stats tracked per mode
  • QOL improvements, including Duel command improvements and settings
  • Kit/Mode balances
  • Achievements and Quests
  • Lots of bug fixes and improvements
  • and much more!
As always, if you find any bugs or issues please report them in the bugs section on the forums HERE.

Continue reading...

SkyClash Update - New cards, balancing and more!

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Good news SkyClash fans - we've rolled out our full 'Quality of Life' update including new Alternative Master Passives, new cards, tons of balancing, new quality of life features and lots of bug fixes.

This update took place over the past few months, involving the community feedback as much possible to ensure that you will like this update. Huge thanks to the community and everyone who helped us in the SkyClash forums. Continue reading to find out more.
Continue reading...

New PTL Game - The Hypixel Pit

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Today we are excited to launch our latest prototype game The Pit available to play now in the PTL lobby.

Like all PTL games The Pit is currently in-development and you may encounter bugs or other issues. Stats may be reset at any time. This is v0.1 of The Pit - if you like it, please let us know in the comments or on the subforum.

▶ What is The Pit
The Pit is a persistent combat game where you jump into the pit and fight others to level up. It's a simple recurring Kit style game where your kills help level you up over time.

To play The Pit, join the game via the lobby NPC in the Prototype Lobby, wait for the game to load, then jump in the hole or use the launches on the four corners of the spawn area to join in the action.

The Pit is a persistent game. The game is always open (except for maintenance) and you can freely drop in or out. Your item and level progression is saved between games - but be warned, as a PTL game stats may be reset.

Naturally, you can still play with your friends using parties - though we've included some limits and this may change.
Continue reading...

Double Coins, Double Hypixel Experience and Weekend Sale!

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From today until Tuesday, 27th we are enabling

DOUBLE COINS
for games played

DOUBLE HYPIXEL EXPERIENCE
for daily quests, challenges and games played​


We are also holding a big
WEEKEND SALE


Thank you very much for playing on our network and for your support throughout the years.

Enjoy the weekend!
Continue reading...

Network Booster Update

Hey all,

As announced in our discussion thread, we have released an update to Boosters on Hypixel.

After reading through your feedback, you highlighted a problem with long Booster queues. Since only 1 Booster can be active at once, often times the Booster queue will be very long (especially around sales). This sucks and means if you purchase a Booster it can be many days or even weeks before it activates, at a time you may not be online to play.

▶ Booster Stacking
As well as queuing boosters normally, players can now 'stack' boosters.
  • When you stack your booster, it's attached to the next available Network Booster
  • Regular Boosters raise the coin multiplier to 4X. Stacked boosters increase the current multiplier by +0.1X, up to a maximum of 5X (10 stacked boosters)
  • If there are already 10 stacked boosters, your booster will stack on the next available Booster slot
  • Stacked boosters are included in the /tip all command for that slot, and you'll receive equal tips
Our goal is to help clear out those long queues and make boosters more valuable. Now you can activate them more easily, give everyone a boost and be included in tipping.

▶ Base Coin Multiplier Increased to 2X
In the discussion thread, many of you raised concerns that with booster stacking there may be less boosters overall, particularly in less popular games with smaller playerbases. This would mean less coins gained.

We thought this was a valid concern. As such, when there is not a booster active, all games will default to a 2X multiplier. So for example:
  • The default coin gain has been silently raised to 2X Multiplier
  • Boosters raise it to 4X (+2X)
  • Each stacked booster increases the multiplier by 0.1X, up to 5X max (10 boosters)
Up until now, the default coin gain was 1X, and Network Boosters increased it to 4X by increasing the multiplier by +3X. This means having a Network Booster active now will give the same amount of coins as before (or more if multiple boosters are stacked together), but you will get more coins when the game doesn't have a booster active.

We hope this will make it so coin gain either balances out, or is higher than before in many games. We also think this will help coin gain in smaller community games.

These changes are experimental and we'll be monitoring and listening to your feedback. We'll make any changes needed if needed.

▶ Menu UI Changes
We've also made the in-game Network Booster menu much easier to use. First, you'll notice that the menu listing all games now uses the same layout as the Compass menu. Clicking on a game will show you all your Network Boosters for that game. For the ones that haven't activated yet, it'll show you an estimated time until activation. You'll also be able to activate any boosters you haven't used yet.

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You can support the server and boost coin gain for all players by purchasing Boosters on the Hypixel Store.

Thanks for reading. We hope all the above changes make boosters better and easier to use. Let us know your thoughts in the comments.
Continue reading...

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