Here's some great news for Mega Walls fans! A new patch with lots of bug fixes, new additions and balance changes just rolled out - ready for you to play!
▶ General Changes
Log Regeneration (Normal Mode)
During the preparation time in Normal mode broken logs will regenerate shortly after if there is no player nearby. This allows most players to gather the amount of wood they want / need, independently from the map!
Blood Particles
The blood particles you could already see in the shop are now implemented

The /blood command now opens the menu to select which blood effect you want to see when someone takes damage in Mega Walls!
Double Energy "Bug"
This has been an issue due to Minecraft's combat system since the very beginning. Under certain circumstances you are able to damage a player while he's invincible, which gives the player Energy Per Hit once again.
We enabled support to modify the energy give in this circumstance. You will now get half of your normal Energy Per Hit whenever this situation occurs, so don't be surprised when you suddenly have 30 Energy as an Enderman, for example!
This is an experimental change and there will be a thread in the Mega Walls subforum to vote if you want to keep it, have its values adjusted or remove it again.
Class Kit Items
Most class kit items will have the Unbreakable tag and Unbreaking enchantment - so they never break and they are glowing so you can differentiate them from crafted items! A big thanks to
@GermanWizard for spending his time to help do these changes, let us know if we missed any items

Note: This does not apply to the pickaxe you can buy in the shop.
▶ Class Balancing
The class balancing already took place, but here you get an overview of what had been done!
Discussions take place here:
https://hypixel.net/threads/balance-patches-associated-with-the-future-of-mega-walls.1020379/
- Skeleton
- Explosive arrow damage reduced to 6
- Enderman
- 10 second cooldown added to Soul Charge
- Herobrine
- Aqua Affinity returned to helmet
- Spider
- Boots gain Protection I & Blast Protection I
- Sword gains Bane of Arthropods IV
- Deathmatch EPS reduced to 14
- Squid
- Rejuvenate now heals the same amount, but in a shorter time
- Dreadlord
- Shadow burst damage reduced to 7
- Golem
- Blast Protection on Chestplate replaced with Protection I (at max)
- Blaze
- Protection II added to Leggings (max)
- Added 1 arrow to the kit (was missing)
- Fossil Fuels Cooldown reduced to 10
- Pirate
- Added Absorption I to the Potions
- Phoenix
- EPH increased to 12
- Power I added to the bow
- Replaced Regen potion with 2 Health Potions (8 hearts) unlocked at kit 5 and 9
- Added two drinkable Speed II potions (15 seconds) unlocked at kit 4 and 8
- Cleansing Flames healing reduced to 6 HP
- Cleansing Flames duration decreased to 25 seconds at max
- Molten Lava chances increased to 20% at max
- Inferno cooldown reduced to 20 seconds
- Moleman
- EPS in deathmatch set to 2
- Gunpowder barrel has been replaced by:
- Stockpile:
When finding a chest there are 150-300% more iron ingots found inside.
- Sharpness levels added to all levels of the shovel (allowing the lowest levels to be viable)
▶ Bug Fixes
General Bugs
- No more invincible and duplicated Timmies when getting kicked
- Timmies will now be removed and drop items if their team is eliminated, this means you cannot rejoin a game when you are the last one alive on your team
- When drinking a potion with the same effect already active it does now refresh the timer properly
- Several particles and sounds were not properly executed (e.g. Creeper ticking, explosions, ...)
- You cannot apply Slowness to you or any teammates anymore
- Cleared up /surface and /kill mechanics and shown messages
- You don't get energy from players that are invincible anymore
- Bugs with the shop for YouTubers have been fixed
- Fixed glitching out of Forsaken's pregame lobby by switching classes at a certain spot
- Faceoff pregame now shows selected class
- You cannot change your class in the pregame lobby if the countdown is lower than 3 seconds, to avoid issues where players get kicked from the game when the game starts
- The lines of rekt signs are not inverted anymore
Achievement Bugs
- Tiered achievements are now properly incrementing and will synchronize with your current stats upon joining the lobby next time
- Some achievement descriptions updated to now properly reflect how to obtain them
- Ninja 7s achievement (7 finals with a crafted Iron Sword without dying) fixed, it required those 7 finals to happen consecutively before
- Gotcha (2 Final Kills with one Dig ability) fixed
Class Bugs
- Blaze's kit has no more issues saving the kit layout
- Squids Rejuvenate passive activates at the correct health and now heals the correct amount
- Pirate's parrots do deal 2 true damage instead of 1
- Pirate's parrots die when touching blocks and now respawn shortly after (3 seconds or faster) instead of 30-60 seconds depending on their skill level
- Skeletons salvaging skill now provides 2 arrows instead of 1
- The abilities from Creeper and Shaman cancel as soon as their owner dies
- Spiders Leap gives enemies Slowness I instead of II now
- Spiders dropshock cap is now 14 as previously intended
- Moleman does now also receive the normal buffs (regen and absorption) from consuming a golden apple
- Enderman's gathering does not have a chance to find chests anymore
- Inferno cooldown now starts when shooting a player and not everytime you shoot an arrow
- Sea legs activates at the right time now
- Phoenix gathering talent description updated
- No more rekt signs when the player respawns due to Resurrect
- Resurrect can only save a player once, as the description says
- Squid's Inner Ink does not activate on Water Bottles anymore
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