Fresh arrived with the Hype Train, a new mode, three new classes, new NPC and class selection system, revamps and much, much more in the biggest Mega Walls update there ever was!
New Classes
We added 3 new classes
- The Squid Class is centered around healing, a lot of healing!
- The Hunter (Hero Class) - a class with random elements, you never know what will happen!
- The Pirate (Hero Class): Yo-ho-ho! Explode your enemies with flying parrots, arrr!
New Mode
Practice Mode
- Designed for new players to get into the game.
- Everyone plays a level 1 class (no health boost for prestige owners).
- Everyone spawns with a practice kit instead of the class kit.
- You don’t lose hunger (you don’t find food in chests), therefore Deathmatch has a shrinking border, similar to UHC.
- You will see tips in the form of holograms on certain places. (Can be turned off in the shop)
- You can join alone or in a party with a friend (maximum: parties of 2).
- There will be simple maps, to help newer players to understand the basic structure of the map.
- Iron ore drops Iron ingots to make it easier to gather Iron, some gathering talents may not work in Practice mode.
New Maps
We added 2 new maps to regular MW, and Practice Mode has a unique map
Solace - hold the fortifications of this giant palace against your enemies, while attacking them from both under and above ground. This map has a very flat mid section, so expect chaos!
Aztec - defeat your enemies in the dense jungle surrounding these ancient ruins.
Practice - this map's simple layout is designed to help new players understand the core concepts of Mega Walls. The Wither is easy to access, so watch out!
Serpents - SURPRISE! It's back! This community favourite was removed because we couldn't support too many maps on the old sign system, with this update, it has returned!
Sign Board
Mega Walls now has 3 modes, so we've updated the Mega Walls sign board to a Skywars style map rotator.
The map rotator makes it quicker to start games, as well as making it easier for us to add more maps, no more having to remove maps when we add new ones! We even added serpents back in for that reason

!
This change means we WILL be adding more maps to Practice Mode and Faceoff Mode in a future update.
Changes and Additions
General
- You can now change your class in the pregame lobby using the new class selector
- The maximum party size for regular games has been reduced to 4 party members.
- Jimmies stay alive for the whole preparation phase and for 90 seconds during the game.
- Wither Strength and Resistance have been removed from Faceoff mode.
- Death messages for Jimmies have been added.
- Relogging debuffs have been removed.
- Cannot do /kill 60 seconds after wither is dead.
- When joining a game the party leader is now also the team leader.
- You can now see people’s health in the tab list.
- Different colored wither health has been removed to make it less confusing.
- When you die after your wither died you will now teleport to your death place as a spectator.
- Spectating someone now shows the class, distance and health in HP instead of percent.
- The date has been added to the scoreboard.
- The compass does track your team all the time in the boss bar.
- You don’t have to choose a class to join a game, Skeleton will be assigned as the default class.
- You can toggle off most notifications using a new setting in the Misc menu.
Classes
- When selecting a class in the lobby, the NPC will play a related sound.
- The skins and heads for the classes should be visible all the time now.
- Using the command block in your hotbar you can choose your class directly.
- Enderman’s Gathering Talent is now disabled during deathmatch.
- Arcanist’s Beam now puts Iron Ore and Coal into your inventory instantly (not the case for Diamonds).
- Creeper’s Detonate no longer destroys blocks below you.
- Slowness potions are useless during the preparation time to prevent team trolling.
- Creepers will now see a timer in the chat for their countdown on their ability.
- You are now able to open chests and furnaces without activating your ability.
- You now spawn with better pickaxes, whereas every pickaxe has Unbreaking III enchantments.
- The default pickaxe is now an Iron Pickaxe.
- Hover over your kit weapon in-game to see what your main ability can do!
Rewards
- The Quest Master has been implemented and offers you three daily quests and one weekly quest.
- Kills and assists now give the same amount of coins: 3 coins for a regular kill / assist and 6 coins for a final kill / assist. You get 2 base bonus coins if you kill someone who is not in his own base. (E.g. If you kill a red player in the red base you get 3 coins, but if you kill a blue player in a green base you get 5 coins. You will always get 5 coins for killing someone in the middle, or during deathmatch)
- Whenever you get an assist you see the victim’s name in the chat.
Shop
- The workbench has been added to the kit customiser.
- You are now able to spawn with items in your inventory, instead of only in the hotbar.
- A confirmation for Enderchest and Prestige purchases has been added.
- Toggles for Faceoff joins, the #rekt sign and hints during the game have been added to the shop.
- You can now purchase new fancy kill messages and kill faces that appear when you kill someone!
New Achievements
- We added 9 achievements you can start to hunt for!
Class Balancing
Zombie
- The ability now heals teammates for half of the health.
Skeleton
- The Explosive Arrow now takes 5 hits to charge (20 EPH).
- It also has a 5 seconds cooldown now.
- Its Agile ability now has a cooldown aswell, it’s the same as the duration of your buffs you have unlocked.
Spider
- The Gathering Talent now gives you an up to 45% chance to find Iron Ingots instead of 35%.
Enderman
- The Soul Destroyer skill now triggers on actual hit (no duration anymore).
Pigman
- The Valor skill has a chance of 2-15% and does not affect yourself anymore, but still your teammates.
- Your Teammates receive the buff if they are below 20hp now.
- The Burning Soul Bubble duration now scales from 3-5s.
- You now receive a 8♥ Health Potion instead of 10♥.
Shaman
- The Tornado charges with 8 EPH now.
Golem
- The Protection on the armor has been changed to Blast Protection.
Dreadlord
- The Wither Skulls now deal 1♥ less damage.
Blaze
- You now receive Leggings from kit 4 to 9.
Herobrine
- The Wrath now triggers a short damage cooldown on the player to avoid further rumors of the so-called double wrath.
- The helmet now also receives a Protection 1 enchantment.
Creeper
- Detonate scaling has been changed to 4-10 damage.
Bug Fixes
General
- The buffs that apply when you /surface now get cancelled as soon as the walls fall.
- Gravel no longer drops flint.
- Compass not tracking specific teams is fixed.
- Killing Jimmies does now give you “on kill”-buffs (for example Strength if you are a Herobrine).
- Removed energy gain when you hit people who just respawned.
- Class-specific heads are working now!
- “This is not even my final form” achievement is working again.
- Final kills do not add 1 to the regular kills anymore.
- You can no longer edit the Pigman layout when you don't have it unlocked.
- It now shows your selected class in the pre-game lobby.
- The colours for the message when doing /blood have been adjusted the right way.
- The world guard has been fixed as much as possible on every map.
- Ladders on City’s underground don’t break anymore.
- If you add someone to your friends list during a game, they can now access your protected chests / furnaces. Vice versa for removing someone from your friends list.
- Completely unbalanced teams (e.g. 30v10 in Faceoff) should not be a thing anymore.
- Any scoreboard-related bugs are fixed when using Minecraft 1.8.
- The timer will be correct when you relog during the preparation time.
Dreadlord
- The ingots from the Gathering Talent do not fly around anymore.
Arcanist
- The Arcane Explosion does not hit the Arcanist anymore.
Pigman
- People getting random kills with the chat message “killed by magic” is no longer happening.
- Bubble killing people after the Pigman died is not a thing anymore.
Creeper
- Willpower activates at the right time now.
Blaze
- No kind of Fireballs destroy items anymore.
Spider
- Leap does apply Slowness as intended again.
- Rubberbanding when using the Leap should occur much less.
- Spiders now don’t spawn invisible anymore.
Shop
- Several Unbreaking enchantments have been added, to identify kit items.
- Zombie’s Heal description is more accurate now.
Congratulations if you made it this far! This update was a lot of fun to put together, and I especially enjoyed working with the community testing the new changes in order to make sure that everything is as bug free as possible.
If you do encounter any bugs, please let me know!
Otherwise, I'll see you on the battlefield!
There is no secret message.
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