Numbers

We're really proud of our network, so we figured we'd release some numbers.

1 Network:
  • 1,723GB of RAM
  • 6,120GB of SSD hard drive
  • 13 Bungeecord instances
  • 16 Minigame lobbies
  • 55 Dedicated servers
  • 725 Minigame instances
  • 360 Adventure instances
  • 1,626,186 unique players
  • 176,340 friendships
6 Games:
    • Blitz Deaths: 27,073,026
    • Paintball Deaths: 74,082,423
    • Quake Deaths: 141,560,198
    • TNTGames Deaths: 26,146,604
    • Walls Deaths: 6,866,552
    • VampireZ Deaths: 2,995,192
  • ALL DEATHS: 278,723,995
    • Blitz Kills: 20,764,981
    • Paintball Kills: 72,132,856
    • Q Quake Kills: 141,564,664
    • TNTGames Kills: 17,394,344
    • Walls Kills: 4,852,579
    • VampireZ Kills: 2,527,970
  • ALL KILLS: 259,237,394
    • Blitz Wins: 736,971
    • Paintball Wins: 2,631,972
    • TNTGames Wins: 2,985,535
    • Walls Wins: 2,522,896
    • VampireZ Wins: 23,342
  • ALL WINS: 8,900,716
1 Weekend:

  • 72TB of data transferred
  • 20,040 new friendships
  • 78,703 players joined for the first time
  • 417,789 players visited
  • 1,683,751 logins
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We are BACK!

Hey guys we are finally back up and running!​
But for now, just go try out our new game VampireZ!​
ONLINE
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Maintenance

Hey guys,

Our maintenance is almost over! Sorry for the delay we had a bunch of issues and bad lucks along the way. It started up with a severe security issue regarding one of our former employee, then we had to wait on the Datacenter to change our hard drives and re-install everything. What we had to do was not simple, basically we redid our whole network, over 45 dedicated servers (around 800+ servers), in less than 24 hours.

UPDATE #3: ETA Changed, we ran into issues, can't give an ETA at the moment.

UPDATE #4: Working on one specific issue then we can move on to testing stuff.

UPDATE #5: Fixed the nasty bug! Can move on to easy things, might give a real ETA soon.

UPDATE#6: Making good progress, staff testing right now.

UPDATE #7: Now testing with VIPs while we fix stuff, then we go public in a few hours. IP: MC.HYPIXEL.NET


This eta might change. I'll keep you updated as fast as I can.
In the meantime, we need your help here; http://hypixel.net/threads/achievement-system-new-feature-in-the-works-need-your-ideas.17462/

Right now we are finalizing the last details of our network to make sure it's stable and making VampireZ public.

Sorry this is taking so long, this is not within our control. I could point fingers for this incident but I would rather not.

This maintenance had to be done one day or another, now that it's almost over we can't wait to get back in making new games and updating the current ones. We also have 2 new developers to speed things up!

If you have questions, feel free to ask them in the comments.
We do not have a specific ETA, but hopefully it will be back up and running today (EST).

Thanks,
Hypixel
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New The Walls and VampireZ maps

Hey guys!

We added new The Walls and VampireZ maps on the server in the last 24 hours and we will be adding more very soon!

Unnamed Map - by Mithrintia
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Aztec - by Mithrintia
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The beta testing of VampireZ is almost over, thanks for helping us out!
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The Blood Update (Update 15) - Patch Notes

Today, August 22, 13, we introduced the Blood Update. Changes include:
  • Introduced VampireZ (VIP beta)
  • Fixed Limbo FOV
  • Work on achievements framework
  • Work on uber-secret project
  • Fixed party sign queue
  • Fixed player join/leave messages being sent for all players on network when MCP was rebooted
  • Optimized party queue
  • Preparation for dynamic lobbies
  • More guild work
  • Updated Limbo signs (minor typo still present, "/lobby vamp" should be "/lobby v")
  • Menu optimization
  • TNTGames hat shop changed to glowstone dust
  • Fixed portals in Main Lobby
VampireZ will be public soon, we need people to report bugs, give us feedback and wait on the new map for it. When that's done we will put it public, should take a few days!
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The Friendship Update (Update 14) - Patch Notes

On August 8th, 2013, we released the Friendship Update. Changes include:


  • Multiple players can be requested to join a party simultaneously
  • /msg, /party, /friend, and pretty much all commands are now case-insensitive for players' names.
  • Fixed /r not always sending to the correct person
  • Fixed random bad packet/gzip compression/end of stream connection problems
  • Parties can now be any size, but have the following restrictions:
    • Parties cannot be larger than 4 players (including leader) to join an adventure map
    • Parties, in order to play a map of a mini game, must have less players than the max-players of that map
  • Parties can now queue for mini games. Party leaders, just right click the sign that says "[PARTY]" in each lobby to open a map-selection menu. Click a map and your party will be TP'd into a server of that map.
  • Party members are removed from the party after 5 minutes of being offline
  • Parties whose leaders have been offline for 5 minutes are disbanded
  • A friends list has been added, /friend help for help
  • Friends can see each other with magic clock enabled -Working on it Fixed!
  • Friends can see join/leave notifications of each other. This can be disabled with /friend notifications.
  • Lobbies are now generated dynamically automatically as needed and removed automatically as needed.
  • Signs are now the same in every lobby of a minigame (All TNTGames lobbies' signs are the same, all Walls lobbies' signs are the same, etc)
  • Added functionality to provide for static servers, such as the upcoming VIP Lobby
  • Performance fixes
  • Fixed a minor crash bug in game servers
  • Fixed a major deadlock bug in all servers
  • Reorganized the network with less game servers per physical machine to reduce lag
  • More work on Guilds
  • Fixed /silence not working properly
  • Started work on /help
  • Added more administration tools to Pets
  • Fixed occasional
  • Tons of bug fixes
  • Made MasterControl sentient.
  • Began work on uber-secret project involving Blood, Flamethrowers, and other such things
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