Thought this was a great post from Yak-Man Cometh as a way to replace Lamentation skills with careers the PCs might have had before they became adventures in Yoon-Suin:
Alchemist
Animal Handler
Arcanist
Assassin
Burglar
Engineer
Hunter
Medic
Merchant
Polyglot
Scholar
Sherpa
Use the same method of putting points toward each career and rolling a d6 to see if the character passes a check. I do like that because they are not specific skills, a player will have to think about how it could apply to a given situation. However, it is a little wonky to understand how a past career is advanced when the character has just been adventuring (thinking specifically of the specialist).
But in staying true to Yoon-Suin, I feel like some of these would be restricted due to social standing. Specialists can pick from any class, Magic-Users from "High" and Dwarves always have engineer. Maybe group as follows (roll 1d6 at character creation):
1-3 Poor
Animal Handler
Burglar
Hunter
Sherpa
4-5 Merchant
Merchant
Polyglot
Assassin
Medic
6 High
Scholar
Alchemist
Engineer
Arcanist
Showing posts with label yoon-suin. Show all posts
Showing posts with label yoon-suin. Show all posts
MIRROR MONSTERS FOR MY YOON-SUIN CAMPAIGN
These are three creations for a cult that was allowed to run loose in my Yoon-Suin campaign.
THE GUEST
A giant hydrocephalic hedgehog with a locket head and hands for feet.
HD 12 HP 70 AC 16 ATK Two enormous reflections of the heads in the room extend out 10' to bite for d20 dmg
SPECIAL:
MIRROR MEN
Headless cultist of THE GUEST who carries its egg in the form of a choker with a locket face.
HD 3 HP 10 AC 13 ATK 1d6 with a short sword or large dagger
SPECIAL
MIRROR HOUNDS
Stalking mirror-headed collectors of those who are trapped by the beautifying and perfection it offers.
HD 4 HP 17 AC 16 DMG 1d6 tail as whip
SPECIAL
THE GUEST
A giant hydrocephalic hedgehog with a locket head and hands for feet.
HD 12 HP 70 AC 16 ATK Two enormous reflections of the heads in the room extend out 10' to bite for d20 dmg
SPECIAL:
- Immune to fear, poison, flame
- Magical immunity 50%
- The creature floats 3 feet off the ground
- Can curse one word and any character or player uttering it takes d8 dmg to their character
- All within 20' must save or fall in LOVE with their reflections. Clerics/paladins may autosave or give 2+ to everyone else's save
MIRROR MEN
Headless cultist of THE GUEST who carries its egg in the form of a choker with a locket face.
HD 3 HP 10 AC 13 ATK 1d6 with a short sword or large dagger
SPECIAL
- Will attack with the inverse of any previous attack on it (reflection) but only if the attacker shows their true face
- Unconcious, disabled, or incapacitated victims will be fitted with a locket choker. Any reference to it will always be answered with a sentence ending in "...my mother gave it to me."
- Can cast reversed spells
MIRROR HOUNDS
Stalking mirror-headed collectors of those who are trapped by the beautifying and perfection it offers.
HD 4 HP 17 AC 16 DMG 1d6 tail as whip
SPECIAL
- A large mirror makes up their face. Anyone within 15' feet are charmed by the reflection which shows a perfect version of their lives. The person will attempt to crawl into the mirror face and be imprisoned.
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