Quite simple and fun to play. The visuals are very charming as well. Nice work!
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Scyphon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.792 | 3.792 |
| Polish | #1 | 3.808 | 3.808 |
| Eldritch | #3 | 3.962 | 3.962 |
| Art | #5 | 4.038 | 4.038 |
| Sound | #6 | 3.615 | 3.615 |
| Gameplay | #6 | 3.538 | 3.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Notes
A minimaslistic endless runner where you descend down a never ending cave to escape the Scyphon, an eldritch entity.
Comments
Thanks, my initial design was more of a slime mold / infection type of monster with dendrils/tendrils (you can actually see this in one of the gifs I shared over Discord in the progress section), but this first attempt just ended up not being fun so I scrapped it. I am glad I did because this second draft ended up being much more dynamic & conducive to forcing the player down in an organic way.
Got to love a pico-8 submission! Very simple, but good game play, and a great use of the theme!
Thanks! I've covered my intentions with the gun in previous comments in case you are curious. As for the camera seeing further down, that is good feedback ; just not sure how I would incorporate this yet : I wanted to keep a balance between risk taking to score faster / evade the Scyphon, and being overly cautious, resulting in the Scyphon catching up & flinging you about.
the art design for the monster is really cool! gameplay is simple, yet effective! my best score was 224! I understand your idea behind the gun, but it's probably just not necessary to have. good job!
I'd appreciate if you could play/rate my game as well! :)
Really fun, really solid!! Reading the other comments I LOVE your idea that the gun is useless. Def hard to show the player why their interactable element can't be used to interact but I think that's exactly in theme for the genre.
Monster design is my fav part for sure, those eye tentacles hehe
This game is a lot of fun! I really liked the jump, it felt really unique having a jump that also propels you. But I found the gun kind of pointless, the best strategy is to just keep going down as fast as you can and not bother shooting. Really cool game though, love the art, good job!
Thanks for the compliments on art & music. As for the gun, the fact you cannot aim 'up' (or whilst airborne) is intentional, I did not want to give the player too much incentive to linger & spend all their time trying to defeat the Scyphon, after all it cannot be killed ; In retrospect, I could have done a better job presenting this constraint to the player.
Thanks, this is my first 'full' PICO-8 game, after tinkering with it a bit. I really only scratched the surface & I'll definitely be using it more in the future.
As for shooting the monster, I didn't quite manage to incorporate the gun as well as I was hoping ; the intention really was for it to buy you a bit of time/respite by disabling one or multiple tentacles temporarily (at the risk of you getting flung off in attempting to land a shot).
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