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Consumed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #117 | 1.793 | 2.143 |
| Theme | #128 | 1.434 | 1.714 |
| Polish | #135 | 1.315 | 1.571 |
| Art | #138 | 1.673 | 2.000 |
| Overall | #138 | 1.554 | 1.857 |
| Gameplay | #139 | 1.434 | 1.714 |
| Atmosphere | #140 | 1.673 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As your first attempt, this was a solid start and I won't be unloading for all the stuff you couldn't reasonably learn in that short time period. However, one thing you should probably fix asap is the spawn position: It took me more than one attempt to even figure out what type of game this is, since I couldn't see the character and hadn't read the hints on the game page. If you started in the light, it would have been much clearer what to expect and how to approach it.
Other than that, I agree with KrNo and SeeOne: Make the bullets pierce through, since the beam isnt't stopped. In fact, I wasn't sure until the end, whether I was possibly hitting more than one enemy (since they are quite bullet-spongy) and there AI acts in such a way that having a piercing ray weapon would allow for great crowd control by lining them up and dispatching them. Also lower their movement speed just a little bit, add WASD for movement input and you will have a tremendous improvement.
Thank you so much for the detailed feedback! Starting in the light and piercing bullets are great points — I'll definitely keep these in mind for future projects. Really appreciate you taking the time!
For a first jam it's a good game, considering it was only seven days. I agree with SeeOne, I would lower the enemy spawn rate, and perhaps, if you want to keep it like that, I would make the bullet pierce through the group and not just hit the first one. Good job!
Thanks! Yeah, the balance definitely has some issues, and like I mentioned before, I didn’t manage to create a proper challenge.
Pretty decent work for your first game, thank you for submitting it! To develop it further I would advise lowering the enemies spawn rate, so there are less present at a single time, make the levels more complex, just add clutter, add different types of light setup etc. Nice work overall!
Thanks! Yeah, the balance definitely has some issues, and I didn’t have enough time to improve the level.
For your first game, good job! Enemies have quite a toughness, tho. I can't seem to survive for long. I think the laser needs to be more powerful and slash through all in line enemies, or the enemies weaker. They spawn and a big group forms, making it impossible to survive the first wave (if it's in waves).
Thank you! Yeah, the balance is not great, I wanted to make survival feel tough and unforgiving.
I like the concept of the darkness consuming you, but it was definitely tricky targeting enemies. Good job for a first game!
Thank you very much!!
For a first game it's really well done, I just don't know how survive more than 2 enemies...
Thank you, means a lot especially for a first game!