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A jam submission

Little Biscuit ThiefView game page

Find - Take - Run
Submitted by MirtynK — 22 minutes, 35 seconds before the deadline
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Little Biscuit Thief's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#94.2004.200
Enjoyment#204.2674.267
Overall#264.0334.033
Audio#603.9333.933
Theme#734.0674.067
Visuals#1504.2674.267
Innovation#3003.4673.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You need to decide whether you want to go deeper into the facility for more loot or return home to secure what you have.

What code and assets did you not make from scratch during the jam (if any)?
I used free music and sounds effects on the public domain. And I used a few Kenney assets for the UI.

How many people worked on the game?
1

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Comments

Submitted

One of my favorite games yet!  Super fun.  I love the gameplay, the art, it's amazing.  Excellent job!

Submitted

very underated game im happy i found this very good game loop and very addictive i found myself playing longer than i wanted to with some extra time to polish the game it woud be amazing

Submitted

Music was peak, visuals great, gameplay on point. everything you want from a game jam game. Well Done!

Submitted

THIS IS THE BEST GAME ON ITCH!!! (besides retro bowl bias obviously)

Submitted

The music is really peak. The animations too! Really cool game.

Developer

Thanks for playing, I’m happy you enjoyed!

Submitted

WOW. I didn't expect it to be that good! Good visuals, addicting gameplay and balanced difficulty. Easy 5 stars

Developer

Thanks for playing, I’m happy you enjoyed!

Submitted

I like the gameplay a lot! Love the music choice as well!

Developer

Thanks for your comment. I’m happy you enjoyed!

Submitted

It was very interesting and enjoyable game. Very nice and simplistic art style. The difficulty could be higher, it welt somewhat boring to just be able to outrun the guard.

Developer

I’m happy you enjoyed, thanks for your comment.

Submitted

Very fun gameplay and surprisingly polished given it was only made in four days!

Developer

Thanks for playing, I’m happy you enjoyed!

Submitted

This game felt really good to play. I really enjoyed the player movement, it's responsiveness and the relief of getting to the extraction zone with your loot. This satisfaction was cleverly increased with the addition of objects weighing you down. It made it feel more real to me, like I was truly sneaking out of a facility with so much goods it's too heavy to carry. Once you get to the extraction you can then start sprinting at usual speed and feel a rush of relief.

I think the game could be harder, with enemies that aren't easily lost or looped. I also (personally) found the lasers a bit slow in allowing me in or out of an area, I see the vision of them making you commit to entering a room and they add to the stealthy feel of the whole game. However, I feel like a similar feeling can be captured by using more complicated instances of those laser maze things (can't think of a better way of describing them).

All in all, really good game!

4 stars, every category

Developer

Thanks for playing. I’m happy you enjoyed. Indeed it quickly gets quite easy when you know how to loop the guards. I get what you mean about the lasers, I’ll definitely think about it. Thanks for your feedback!

Submitted

Very fun take on the extraction looter theme.  I love how smooth everything felt and how polished the game feels.  I love the simplistic art and everything feels very clear and intuitive.  Below are my notes as I played through.

  • On my (English) keyboard "Q" was actually the drop button
  • A bunch of items appeared in the drop zone at the end of the tutorial and I'm not sure why
  • The guards seem very easy to loose by running away or running behind them
  • With the health regeneration it seems like it's usually worth it to just run through the lasers rather than taking time to avoid them, especially if being chased.
  • A map in the top left corner would be very useful
  • The first map I went to was huge, I went back even though I hadn't gotten half the loot.
Developer

Thanks for playing, I’m happy you enjoyed. The Drop button being Q is right, It’s on oversight on my part. I have a AZERTY-keyboard instead of QWERTY. That at the end of the tutorial is intentional, though I ain’t sure why I left it in. The guards being easy was intentional, though I do believe it could use more playtesting and balancing. A map is a great idea, I initially thought to generate the map on a plane (instead of a straight line) but due to the technical difficulties I went with the straight line approach and so people don’t get lost as easily, maybe after the rating period I’ll update it with more advanced map generation and a map. Not getting all the loot is kind of part of the game, though it comes to more personal preference if you open enough safes the difficulty will increase and so will the loot so you won’t have to walk as far for the same amount, but it’s at the cost of more Guards and Lasers.

Submitted

Wow that's an incredible game for a game jam !!! I really love the roguelite element that impact how the level will be. And this interactive tutorial is really great to learn the game.  Great game <3

Developer

Thanks for playing! I’m happy you enjoyed!