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Looper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #752 | 3.632 | 3.632 |
| Enjoyment | #803 | 3.789 | 3.789 |
| Creativity | #3291 | 3.421 | 3.421 |
| Artwork | #3812 | 3.053 | 3.053 |
| Narrative | #5851 | 1.947 | 1.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You kill enemies and collect pickups by making loops around them with your character
(Optional) Please credit all assets you've used
Credits in game description :)
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Comments
A delightful game with a deceptively simple art style but a lot of character! Has a very similar core mechanic to what my team built for the jam, so I can't help but like it for that. xD Great work on the audio as well!
Thank you!
Fun game. It was interesting how the follow logic led to making it easier to combo multiple enemies.
very cool idea, i liked it, very fun
I love how juicy and satisfying this game feels. I like how the different enemy types and the health pickups change the gameplay strategy. Its cool how both our games took a similar idea and implemented it in different ways.
What a super‑fun and attractive game!
Very fun game.
Really like the retro/arcade like atheistic.
Gameplay feels really smooth and polished.
Very fun! I've seen this mechanic a few times this jam, but yours was one of the smoothest implementations of it!
I'd like to see some more iterations on gameplay in the future!
Very fun! I ended up playing this for much longer than i expected, trying to get as many enemies as possible in a single loop. The art is simple but effective as it is very easy to tell enemy types apart from eachother and the sound design is very satisfying.
Clean take on the loop your enemies gameplay. I feel like maybe I wasn't careful enough with preserving my dashes since I'd be at 0 essentially continuously, but game felt pretty solid to play
We did a game with the same mechanic of looping around enemies to kill them! Really cool to see how you implemented it! :D Love the style of your game!
Thank you!
Very cool! Simple idea yet very entertaining and feels pretty polished.
I wish there was a high score for how many you can get at once. Getting a x16 was super satisfying! And I liked the art.
Feels like a really good arcade game, nice job!
Glad you liked it! A high-score board is on my list of things to add if I come back to this game after the jam.
Agar.io but cool!
Pretty fun(not too dissimilar to my own entry, actually)! It feels a little... easy? It seems like you can just go around in circles until you're comfortable with the group of enemies you have, then close the loop somewhat easily when they're relatively bunched up, and it didn't feel like I had to change my approach much on the Pain difficulty. It feels like I got hit most often by enemies that spawned in the direction I was moving. The most challenging enemy in my opinion was the pink square with the tricky movement; the orange square was probably the easiest despite being introduced a bit later, as if it should have had more hit points. Getting another dash every 2000 points is actually pretty smart, since it encourages taking out enemies in groups whenever possible, even if you're not playing to get a higher score!
Pretty good!
Thank you for the feedback! I did come across with the "go in circles then kill everything" approach when I was playtesting it, but i didn't feel like doing much about it because it was really satisfying... Though I did add the difficulty system as an option to mitigate that strategy's usefulness (higher difficulties just shorten the rope), but maybe that wasn't enough. I thought about making the orange enemies spawn before the purple ones, but never got around to it. If I keep working on this game after the jam, I can play with the enemy spawn rates and speeds and stuff to make the harder difficulties more difficult for the hardcore gamers.
This is so cool because we did the exact same thing pretty much