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A jam submission

Loop_Plexus [PROTOTYPE BUILD]View game page

Your Task, as new "Plexus Manager" is to keep preys trapped in the simulation for as long as possible
Submitted by Games In Grains (@gamesingrains), Alessio Landi (@alessiolandiworks), Sabba99 — 1 day, 10 hours before the deadline
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Loop_Plexus [PROTOTYPE BUILD]'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#29492.5503.250
Artwork#45842.8443.625
Enjoyment#65622.2552.875
Creativity#66012.5503.250
Audio#85311.3731.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Interact to keep a character trapped in a loop

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Games In Grains

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Comments

Submitted

I liked it, but I would've liked it better if I could move the character, but I think it's just me, it's a good game overall

Submitted

Very, very well put-together and interesting for what it is. Would be very interested in seeing this fleshed out.

Submitted

Loved the visuals and the unique character design! Everything felt really creative! 🤩

Nice job!!

Submitted(+1)

Really like the character art and trance like state you find yourself in just auto building a maze for yourself

Submitted(+1)

Really like the character art and trance like state you find yourself in just auto building a maze for yourself

Developer

Thank you! We tried to reflect that liminal/weird vibe we were aiming for through the art... do you think we pulled it off? 🙃
We were torn between going 2D or 3D, and in the end, for obvious reasons, we stuck with 2D!
Unfortunately, we couldn’t include everything and focused on at least shaping the core mechanic.
If you have any suggestions on what to add (or skip), we’d love to hear them!

Submitted(+1)

love the concept and how much lore was described

Developer

Thank you so much! 🥰

We probably spent at least 24 hours just trying to come up with an idea we liked that could break away from the usual interpretations of the LOOP theme. Unfortunately, we only managed to implement the core mechanic, without goals or anything else BUT we’re planning to keep working on it!

Got any ideas on what we could add (or leave out)? We’d really love to hear your take!

Submitted(+1)

this slaps bro, i spent so long just building a maze and then trying to seal off the edges, i forgot there isn't even a goal, i just made one myself in my brain, classic schoolyard stuff. love the vibe

Developer(+1)

Ooh mate, thank you so much! 😎

As we mentioned in another reply, this is pretty much all there is for now , we spent at least a third of the time just brainstorming and filtering ideas (we were honestly close to giving up ‘cause nothing felt original enough, haha).

Then at some point: a light in the maze and boom, we started prototyping at least this one mechanic!

If you’ve got any suggestions, shoot ’em our way!