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A jam submission

Station 0View game page

Save your settlement from an alien invasion while on rails
Submitted by crknuchu, milanche, Diamond Inferno, Chillout42, kebabblagi — 1 hour, 39 minutes before the deadline
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Station 0's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9123.7503.750
Artwork#22003.5283.528
Creativity#24703.6113.611
Audio#31452.9442.944
Narrative#32772.4722.472

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You move a train that goes in a loop to get xp that additionally unlocks upgrades that allow you to repel the aliens.

(Optional) Please credit all assets you've used
All assets were made by the developers in 48 hours.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+2)

The artwork is really beautiful. I also loved the game’s pacing and storytelling style. Great job! 

Developer(+1)

Thanks for playing!

Submitted(+3)

I really loved that you had to “complete the loop” with the blue thing to recolect the experience, nice touch. Looping in a high speed was so fun, the bullets going crazy while doing so im guessing is not intentional, but i loved it :D

Developer(+1)

Hahaha you got us there, the chaotic bullets were a last minute bug, but they ended up adding a new dimension to it xd

Thank you very much for playing, glad you enjoyed!

Submitted(+2)

A really polished and fun game, gj :D

I live the game feel you implemented and also the chaos that the game creates. The visuals and sound effects are on point, great game.

Developer

Thanks for playing, we're glad you enjoyed! :D

Submitted(+2)

Insanely addictive despite its simplicity. Artwork is great too. My only nitpick is that I wish there was more enemy variety.

Developer

We're glad to hear you enjoyed! Unfortunately due to time constraints we couldn't add new enemies, but we planned on adding them post gamejam! Thank you for playing :)

Submitted(+2)

Nice loop! keep it up!!

I would love your rating to my game!

Developer

Thank you for playing!

Submitted(+2)

I really loved the idea, such a good take on the tower defense x survivor genre and also a good implementation of the theme. Nice job!

Developer

We're glad to hear you liked it, thank you for playing! :)

Submitted(+3)

"I am become turret, destroyer of lil aliens"
Really fun gameplay loop, with a cool blend of visual aesthetics to give it its own unique feel. I can definitely see potential to grow this into a bigger game with different tracks, enemies, turrets, etc. My only hangup is that, amongst all the glorious chaos, I couldn't tell when and why enemies were getting through. I saw the HP go down but I was ZOOMING around lol. Overall, though, really fun game and I hope you get to expand it further! I'd definitely play on mobile or Switch

Developer(+1)

Thank you very much for playing and we're really glad to hear you enjoyed it! If we had left the speed of the train as it was first implemented, it would've been impossible to lose, so we dialed it down enough to allow a few aliens to pass through even on mach speeds, after all, it wouldn't be fun playing indefinitely and it would focus the players to think hard what upgrade for turrets is best next :)

Submitted(+1)

That's totally fair! In my  20 minutes or so, I got VERY picky about which upgrade I chose and started hoping for certain ones to pop up lol. Definitely a sign of a good challenge

Submitted(+3)

Final score: 17:20

This game was very satisfying once I got going. I thought I'd stumbled upon some incredibly busted combo, but looking at your gif, it looks like that's very much gameplay as intended. After a while it did get to the point where it felt like there wasn't really enough to actually do between upgrades, though pumping "w" while watching a birds' nest of lines cover my screen was very zen. It didn't look like any aliens were getting through, but I guess they were, as my health bar did slowly drain at the end. I wasn't sure what circumstances caused the sudden slowdown of the train, but I was able to circumvent it by pumping the engine instead of holding it down.

I know game jam constraints are what they are, but I'd love to see this game get revisited to have more content, so that it doesn't feel quite as repetitive at the end. On the other hand I drove in circles for 17 minutes, so.......

Developer(+1)

We're so glad you enjoyed all 17 minutes of it! We're definitely thinking of polishing and adding more upgrades as well as redoing some systems like the train movement so it's more balanced instead of just spamming it. Thank you so much for playing!

Submitted(+2)

I really liked this game and its aesthetic. I felt like the pacing was perfect, where a powerup would usually arrive just as I needed it most. 

I found the sudden slowing down of my train to be frustrating and inconsistent at times -  a slowly recharging status bar or the wheels gradually heating up could be really nice to show when I should preserve some momentum (unless I just missed it). 

Really great game!

Developer(+1)

Hahah you got us there, the sudden slowing down of the train was a last minute addition to balance out the overpowered train that could knock away infinite enemies. Had we more time, a bar and an upgrade card would be available to tweak the balance of it further! Thank you for playing the game and we're glad to hear you enjoyed it :)

Submitted(+2)

Fun game! I share the same view as the below comment. Just one addition! Would really love to play it again with more enemy type. Great job!

Developer(+1)

Thank you very much for playing!

Submitted(+2)

Okay, so this is actually a *really* fun little game, and so unique. So I'm going to give some legit feedback, because I would love to see this become a full game.

  • The radius should be more visible (and always visible), it was very hard to tell where I needed to be positioned.
  • I'd like to see different track loop shapes, so that I can make choices about which path I need to take. Like those racing games where the track splits and you can choose left or right, but then both paths eventually meet up and merge again.
  • I loved that you could run over monsters to kill them, 10/10 gameplay right there
  • I loved that you couldn't go back, only forward. Forces you to think about whether you need to rush around to the other side or not.
  • UI is currently covering a lot of the top of the screen, hiding monsters coming in that direction. Also... I didn't look at those UI bars the entire time I played, I didn't feel like I needed to, and I wasn't sure what they were supposed to be showing anyway. Whatever they're for, it feels irrelevant to the move-and-shoot gameplay.
Developer

Thank you very much for the extensive feedback! We were unsure how visible the radius needed to be, as at first it was glowy and visible, but it overlapped the enemies and it became too chaotic once you got a few turrets. Different loop shapes, something we thought about, though for the 48 hours we had was too difficult to implement, so we made it simple, but thank you for reinforcing our idea! About the UI, it had 2 bars, top one is for EXP so you can see how much you need until lvl up and the bottom for HP, but definitely could have been done differently, totally agree! Anyways, we're really glad you enjoyed the game! 

Submitted(+2)

yo this is goood for the fact that u made it under 48 hours bro. fun game

Developer

Thank you for playing!

Submitted(+2)

Nice idea fr blud

Developer(+1)

Thanks for playing!

Submitted(+3)

I enjoyed my time with it, although, it would’ve been more interesting if you could reverse and the tracks were in a more complex loop, even with obstacles, maybe.

Very expandable idea, great stuff!

Developer(+1)

That would be pretty cool, thank you for the idea! And thanks for playing, we're glad you enjoyed it :)

Submitted(+1)

interesting style and world theme and interesting take on loops. Was fun amassing a ton of turrets and teslas.

Going beyond the gamejam limitations it would be nice to have some more gameplay options for the player, I ended up holding/spamming forwards to keep the train looping at max speed whilst wiping all enemies out without having to think much on what I was doing.

Developer

Indeed, spamming the train to move forward continuously is overpowered and we had planned to implement a train speed and fuel upgrades that would make it a bit more balanced as you'd have to really think about when to move forward vs not to, but thank you for playing and the feedback!

Submitted(+2)

I really enjoyed it. If you manage to make it legible on small screens I would be happy to see it as a mobile game, one tap design already works very well!

On PC you'll get those "my mouse needs something to do" comments)

Developer

Totally true, it could easily be ported to mobile and that would resolve the mouse not doing anything as well, thank you for playing and the feedback!

Submitted(+2)

Good stuff. It's really satisfying to watch a train demolish everything on its way in the late game

Developer

So glad you enjoyed the game, thank you for playing!

Submitted(+2)

Your art and theme look great. The city and the train gave me final fantasy 7 overworld vibes. It is a fun take on the theme but I maybe would have liked to have some more agency as a player.

Maybe let me control a bigger turret with my mouse or let me collect the xp with my mouse. It would perhaps also be fun to have some enemy variation. a big slow tanky falla or a smaller faster one.

But it's a jam game and of course and time is limited. Great job!

Developer

Thank you for the great ideas, the center could've benefited from a mouse-controlled turret! In any case, this is what we managed to do in 2 days, but we're glad you enjoyed nonetheless!

Submitted(+2)

nice one, i think a little more feedback when the base was hit could be great ^^

Developer

Thank you for playing and the feedback, definitely agree!

Submitted(+2)

I really like this concept, it felt super satisfiyng to run over the aliens or block them with the train! Very cool!

Developer

Thank you for playing!

Viewing comments 25 to 6 of 25 · Next page · Last page