Play game
F.O.G. Forgetting Our God's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1373 | 3.080 | 3.080 |
| Artwork | #2106 | 3.560 | 3.560 |
| Audio | #2768 | 3.040 | 3.040 |
| Enjoyment | #3460 | 3.000 | 3.000 |
| Creativity | #4233 | 3.200 | 3.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The narrative is about time loops, the game is about dream loops, and the rouge-like gameplay is a loop.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Happy
Leave a comment
Log in with itch.io to leave a comment.
Comments
Quite fun, although losing all the loot on death is/feels too punishing, because it takes waaay longer to gather it
There’s a lot of variety already, but I’d like more game feel/juice for weapons
A metric ton of content though, most time spent in a jam game so far. Stunning environments too!
Also, I discovered slam movement tech (and, movement-wise, rolls/slides aren’t very responsive so there’s no reason to use them):
Slam -> Tap Space right before landing (buffer the jump) [-> Repeat]
Thanks for playing! I'm with you on the game feel front. A lot of the weapons, sfx, vfx, animations aren't quite as juicy as they should be. A lot of the polish in that department got delayed. I also want to add a dash attack that moves your character forward and damages enemies around you at some point in the future that I think you would enjoy if you enjoy movement attacks like the slam.
Wow you achieved a LOT in the span of only four days!! Congrats! :)
Thank you very much!
Super cool game, gives the good PS1 vibes. The art is super cool, and you have done so much in this short period of time, amazing!
Please consider playing and rating my game, too :)
Thank you! In full transparency, I relied heavily on assets from my other game for this jam.
The retro gothic style UI is cool! And it's hard to image this game made in 96 hours?! How can this be?
Thank you! I relied heavily on assets from my other game.
The visuals are so cool! Very trippy! And I like the loop of going back to your apartment after each round!
Thank you, means a lot. I did all the art myself.
Cool aesthetic, very unique looking!
Not really sure what to do after a certain point. I go into the dream world, kill everyone, jump in the lava, it tells me to search the room for something new but I can't find anything, and repeat.
After you kill everyone, do a lap around the outside of the map. There is a staircase that appears leading to a portal to progress to day 2. Thanks for playing! :) My bad on my part, I was considering adding some kind of indicator leading the player to the portal. Its kind of ambiguous on where you're supposed to go.
Really intrigued by the world you’ve started building—even in its unfinished state, the art style and setting feel rich and inviting.
Thank you. The art is all hand painted in watercolor and gouache then scanned in.
It´s impresive to see a game with such a big scope in a game jam! I specially like the art, the style of the character and the icons for looking and interacting.
Thanks for the kind words!
Fogggggggg
😂
The game hasn't been made completely during the jam so it is kind of hard to give a fair rating for it. The artstyle was very cool and the world seemed interesting.
Finally I managed to find a game with a bigger file size than mine xD
Thanks! And yes, this game relies heavily on assets from my other game.
Dang! This game is really underrated. Great art great story and really creative! Good job
Thank you!
It can be really hard to make a style like this work but you guys nailed it! This is so cool
Thank you!