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A jam submission

ARLON 2044View game page

Horror puzzle game
Submitted by ORBMASTER — 2 hours, 46 minutes before the deadline
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Play ARLON 2044

ARLON 2044's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment (Best Game)#1293.4443.444
Sound Design#1533.3333.333
Creativity#1963.4443.444
Horror#3862.3332.333
Story#4022.1112.111
Aesthetics#4033.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Submitted (1 edit)

Very simple game, but I really liked the challenge!

It could use a bit more player feedback during gameplay and a more interesting background to make it feel complete.

Developer

Thanks man. im still fixing some parts and bugs. I apreciate you playing it.

wait did you win? nobody has been able yet.

Submitted

Yes took me one hour 😅(I need help)

Submitted

A basic but enjoyable experience. Certain areas were really challenging but can see the vision of a tough/rewarding gameplay loop.


Would recommend giving the player character some sound effects, something like a jumping noise to give the character more weight as the move about.


Overall great work!

Developer

Would recommend giving the player character some sound effects, something like a jumping noise to give the character more weight as the move about.

damm youre right. im adding that.

did you get to the end?

Submitted

Unfortunately no.  Got one of the squares but the room with ehe procedurally generating blocks seemed impossible to navigate.

Submitted

I have many issues with this game. Usually platformers have Ledge forgiveness, after the player stops being on a ledge there will be a few frames where their jump is still inputted, mostly because there is an extremely small window when a player makes a jump where their reaction times and then the input lag will both delay the jump by a very small amount. Ledge forgiveness usually eases this problem, but, seemingly, this game has none or has very small ledge forgiveness.

My experience with precise jumps was, therefore, poor, since ledges where effectively smaller than what they would normally appear in most platformers. This is especially notable in sections where you are in a platform, and have to jump on a platform that is directly above yours. On many other games you'd move right, press jump, jump, and then move left onto the platform. Here you instantly fall if you try to do so, so you have to jump and somehow instantly move right and then left, which is extremely annoying.

I collected the deception, randomness and perception power ups and headed on the platforms to the left, but the "maze" there is also very infuriating. The blocks are complete RNG and are not skill based unless I'm missing something.

After getting past that section there was another room with an unclear objective, but after failing a few times I got pretty annoyed and closed the game.

Also, there is an enemy at the start that doesn't seem to appear anywhere else?


I don't know if I missed something, since this game does seem to hide quite a few secrets, but as is I noticed these flaws

Developer

Im sorry to hear you didnt get to the ending. you were very close. im impresed on you finishing the yellow level in my opinion is as hard as the final level. yeah it was my first time doing a platformer so i havent learned ledge forgiveness so it has none. the way i designed the levels were with this in mid because i didnt know. yes the final level has rng thought not all of it once you see the pattern it doesnt change much the blinking blocks have clocks not rng only the ones at the end and 2 tiles before the final par have it appearing rng like. the final level combines all  previous levels hence having rng.

another room with an unclear objective is it the image i uploaded?

and yes the enemy at the start shouldnt be thereits just a meme at this point i fortgot to remove him :(

the most concerning thing for me is the balance betwwen anoying and interest dopamine obession

if you could tell me the parts that made you feel adictted and the ones that made you feel to much stress id apreciated

thenks for the feedback

Submitted

Yes, the room in the picture is the one I got stuck in.

I'd say the most satisfying part of the game was exploring the various passages and finding more hidden areas as you got more powerups, similiar to how a metroidvania operates

Submitted

Made it to the red square! Fun game, hopefully I get a chance to try out the yellow and blue square (I just barely missed the platform for blue square RIP)

Developer

Glad you liked it.

Submitted

I wasn't able to reach the yellow cube, but I did reach the red one and the early ending. Really cool game, and I enjoyed it very much. 

Developer(+1)

Glad you liked it. If you unlock all 3 you discover a secret

Submitted(+1)

I played 3 times and I did not find any secret, and that is because I am terrible at platformer games. I will try again. I also really like the cubes that are randomly moving and this makes it even more interesting during my jumps and trying to see if I can reach there, and that's how I was able to reach the red cube, and that felt good.