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The Mighty - A Whitehack Class

The Mighty Level XP HD AV* ST Slots Groups Raises 1 0 1+2 11 5 1 2 - 2 2,000 2 11 6 1 2 1 3 4,000 3 12 7 1 2 1 4 8,000 4 13 8 2 3 2 5 16,000 5 13 9 2 3 2 6 32,000 6 14 10 2 3 3 7 64,000 7 15 11 3 4 3 8 128,000 8 15 12 3 4 4 9 256,000 9 16 13 3 4 4 10   512,000 10 17 14 4 5 5  Might characters rely on their melee combat skills and heroic strength. They can for example be warriors, guards, brigands, knights, bounty hunters, or barbarians. Whenever their attack puts an enemy at zero or negative hit points, they may use the momentum of that action to attack another, adjacent enemy. This requires a separate roll.     Mighty characters may use the same combat options as everyone else, but they also have slots for unique and powerful combat techniques or fighting styles called...

The Living Armor

Living Armor Level XP HD AV* ST Slots Groups Raises 1 0 1+2 11 5 1 2 - 2 2,000 2 11 6 1 2 1 3 4,000 3 12 7 1 2 1 4 8,000 4 13 8 2 3 2 5 16,000 5 13 9 2 3 2 6 32,000 6 14 10 2 3 3 7 64,000 7 15 11 3 4 3 8 128,000 8 15 12 3 4 4 9 256,000 9 16 13 3 4 4 10   512,000 10 17 14 4 5 5 A Living Armor is a full set of plate armor that has had a human spirit magically bound to it through powerful eldritch means, leaving the lifeless flesh behind. The Living Armor is held together through magical tethers that blend both arcane magicks and the lifeforce of its host. Although empty, their helmets emit a light where eyes wou...

The Marked - A Whitehack Class

The Marked Level XP HD AV* ST Slots Groups Raises 1 0 1+1 10 6 1 2 - 2 2,000 2 10 7 1 2 1 3 4,000 2+1 11 8 2 2 1 4 8,000 3 11 9 2 3 2 5 16,000 4 11 10 2 3 2 6 32,000 4+1 12 11 3 3 3 7 64,000 5 12 12 3 4 3 8 128,000 6 13 13 3 4 4 9 256,000 6+1 13 14 4 4 4 10   512,000 7 13 15 4 5 5 Marked characters share a special relationship or bond with either a Patron : a higher power, deity ,  or mysterious supernatural force far beyond their grasp. Sometimes they undertake these bonds willingly, while others fall into these connections through less than blessed means. They have received some type of gift or curse from a being many magnitudes more powerful than themselves. In addition to choosing a vocation, the Marked chooses what higher power they have a relationship with, and each day ...

Longwinter Nights - Session 2

And so the mission begins, as the adventurers escort an archaeologist on what promises to be the biggest discovery of her career, and possibly the last. Meet the boys: Toshiro Nagi  - The sensible and practical exorcist that hails from the quiet  Tensia Town .  Furio  - A mysterious assassin with a shadowy past.  Ezo Ashara  - The lion-maned  Beastfolk who finds himself very far from home.  Rev - A heavily armored knight of few words.  And we're off with a late morning start thanks to Furio needing to sleep off some injuries, while Toshiro meets with the other two shmucks seasoned adventurers that have also been hired on as security detail: Ezo and Rev . Over brunch, Sigma Delmar , the head archaeologist and financier of this excursion, goes over the details of the assignment: after a two-day trek along the Dimnaya Stream , the group will set up shop in a newly discovered Old Architect seed-vault, where Sigma will spend as mu...

First Time Playing: Whitehack

Whitehack, written by Christian Mehrstam (and available here ) is billed as "a complete fantasy role-playing game in 64 pages" and wholly lives up to that claim. It takes core gameplay ideas and inspiration from an older era of tabletop games and approaches them with newer, distilled game design sensibilities boasting being able to "run 40+ years of material in the world's first rules tradition..." The core mechanic is d20 roll-under attribute (e.g. if you have a Strength score of 12, and you're attempting to crush a tomato can, you would have to roll 12 or under to succeed). As someone who started playing D&D during the 3.5 era, having to retrain my mind to understand 'low is good and 20 is the worst ' was a fun little game in itself. Another interesting difference between Whitehack and most modern d20 games is that "Attack" rolls and "Saving Throws" have their own stat that also have to be rolled under to succeed (AV or ...