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Shaman

From Liquipedia Warcraft Wiki
[e][h]Orc Shaman
Unit Information
Built From:
Spirit Lodge
Cost:
 130 15}px 20  30  2
350 (430)
0.25 (always)
0 (0)
Bounty Awarded:
32 - 46
Sleeps:
no
Formation Rank:
2
1400 / 800
Acquisition Range:
600
200 (400)
75 (150)
0.72 (1.36)
Selection Priorty:
8
Movement
270
Turn Rate:
0.6
Move Type:
foot
Collision Size:
16
Cargo Size:
1
Icon
Combat
10 - 11
600
missile
  • ground
  • structure
  • debris
  • air
  • item
  • ward

Under the leadership of Thrall, the Orcs have rediscovered their ancient Shamanistic traditions. In an attempt to rid the Horde of its demonic corruption, Thrall banned the use of Warlock magic and necromancy. Now, all Orc magic users practice Shaman magic which draws its power from the natural world and the elements.

Primary spellcaster. Can initially cast Purge, which slows and dispels positive and negative buffs. Can also learn Lightning Shield and Bloodlust. Attacks land and air units.

The Orc Shaman is one of the most powerful spellcasters besides the Human Sorceress. The Shaman is powerful because of his Bloodlust ability mainly. Shamans can Bloodlust any friendly organic unit, including allied units, Orc units, and themselves. They cannot Bloodlust mechanical or magic-immune units like Demolishers and Dryads. You can further enhance this damage with Heroes and a Kodo Beast. Shamans can also slow escaping enemy units with Purge and wreak havoc with Lightning Shield on shadowmelded or tightly packed groups of enemy units. There are several methods of using Shamans. Many players build Grunts then work up to Shamans and use the two together. Shamans are also good when used with Wind Riders, or with Tauren, or with both.

Remember to research Adept and Master Training. Besides just giving extra spells, these upgrades also increase mana capacity and mana regeneration, which is exactly what you want on spell casting units.

Spells & Abilities

[edit]
Purge
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target  Damage Type:  Magic
Removes all buffs from a target unit. Enemy units are also immobilized for 3 seconds and their movement speed is reduced by a factor of 5; they will slowly regain their movement speed over 15 seconds. Deals 400 damage to summoned units.
Cast Requirements : 65 1 s  Range:  700
Targets Allowed : Air, Ground, Ward, Vulnerable, Invulnerable, Tree
Duration : 15 (5) s
Paralyze duration : 3 (1) seconds
Damage to summons : 400
Hotkey : P

Notes

Use it to dispel annoying debuffs such as entangling roots, polymorph, slow, faerie fire, cyclone, etc. It also deals a whopping 400 damage to summons allowing you to delete even the tankiest summons such as water elementals and spirit bears. It does not do as well against cheap spammable summons such as necromancer skeletons as the shaman will not have sufficient mana. It is also great against fleeing enemies as it essentially roots non-heroes, and heavily slows heroes.

Lightning Shield
Cast Type : Active  Ability Type:  Magical
Target Type : Unit Target  Damage Type:  Magic
Forms a shield of electricity around a target unit, dealing 20 damage per second to units around it. Lasts 20 seconds.
Cast Requirements : 100 3 s  Range:  600
Targets Allowed : Ground, Friend, Enemy, Neutral
Area of Effect : 160
Duration : 20 s
Damage : 20 per second
Upgrade required : Shaman Adept Training
Notes : The unit with Lightning Shield deals damage to surrounding units, but the caster of Lightning Shield is considered the killer for kills caused by the Lightning Shield.
Hotkey : L

Notes

Lightning Shield is useful for casting on groups of tightly packed enemy units. Cast Lightning Shield on an enemy unit surrounded by other units. The enemy player will be forced to move this unit away or it will kill off or damage surrounding units.

This can also be cast on your own units. Use it on frontliners such as grunts and Tauren. Just be sure they aren’t near your army as it can end up being a detriment in terms of friendly fire. It works best on TC, who can quickly run in with his endurance aura, and stomp nearby enemies, causing them to take significant damage from lightning shield. He is also extremely tanky allowing him to be very up close and personal with this ability.

Bloodlust
Cast Type : Autocast  Ability Type:  Magical
Target Type : Unit Target
Increases a friendly unit's attack rate by 40% and movement speed by 25%.
Cast Requirements : 35 1 s  Range:  600
Targets Allowed : Air, Ground, Friend, Organic, Self
Duration : 60 s
Attack Speed : 40%
Movement Speed : 25%
Upgrade required : Shaman Master Training
Hotkey : B

Notes

Bloodlust is very powerful particularly on tauren, berserkers, wind riders, and heroes. It’s also great to enhance the hit and run siege capability of raiders against enemy buildings, particularly with pillage. It is extremely powerful on the Blademaster, who can output absurd damage with this ability along with items and levels.

Be wary of enemy dispell however. A single dispell can easily wipe bloodlust off 7 or more units. Do not use Bloodlust against a human with spell breakers as they can steal the bloodlust and apply it to their own units.

It's best to turn off the autocasting of Bloodlust when you don't need it. That way your Shaman will have built up Mana for Bloodlust, Purge, and Lightning Shield.

Unit Inventory (Orc)
Cast Type : Passive
Target Type : No Target
Allows the unit to carry 2 items.
Item Capacity : 2
Notes : Items cannot be used by the unit and are dropped, if the unit dies.
Upgrade: Backpack (Orc)
Cost : 50 25  Research Time:  20
Researched at : Great Hall

Upgrades

[edit]
Shaman Adept Training
Increases Shaman mana capacity, mana regeneration rate, hit points, and unlocks a new spell.
Researched at : Spirit Lodge
 Hotkey : M
Cost : 100 50  Research Time:  60
Mana Point Bonus : 100
Mana Reg. Bonus : 0.32
Hit Point Bonus : 40
Spell Learned : Lightning Shield
Shaman Master Training
Cost : 100 150  Research Time:  60
Requires : Fortress
Mana Point Bonus : 200
Mana Reg. Bonus : 0.64
Hit Point Bonus : 80
Spell Learned : Bloodlust

Quotes

[edit]

Version History

[edit]
Balance Patch History
VersionReleaseBalance Changes
2.0.42026-01-26
  • Buff Shaman Master Training research time from 75 to 60 seconds.
1.30.02018-08-08
  • Buff Bloodlust mana cost decreased from 40 to 35.
  • Buff Purge mana cost decreased from 75 to 65.
  • Buff Shaman base damage increased from 8 - 9 to 10 – 11.
  • Buff Shaman Hit Points increased from 335 to 350.
  • Buff Shaman mana regeneration increased from 0.67 to 0.72.
1.102003-07-03
  • Buff Lightning Shield range increased to 600 from 500.
  • Buff Purge has been improved. It no longer slows friendly units when used on them, and it causes enemies to stop for a brief moment when first cast (in addition to slowing them later).
1.062003-06-03
  • Buff Bloodlust cost reduced from 50 mana to 40 mana.
1.032002-10-09
  • Nerf Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage.
1.012002-07-05

References

[edit]

http://classic.battle.net/war3/orc/units/shaman.shtml