Glossary

From Liquipedia Wild Rift Wiki

This page contains a list of terms and definitions that are commonly found when discussing and playing Wild Rift.

General Gameplay Terms[edit]

A[edit]

Ace
When all champions on a team are dead at the same time.
AD
Attack damage.
ADC
Attack Damage Carry, a champion that deals high amounts of attack damage as the match progresses.
Aggro
Targeting attention of a particular hostile unit. "I have aggro on me" or "The creeps are aggro-ing me" means a hostile unit is focused on attacking you.
AoE
Area of effect. Refers to the size of the area a spell or attack affects. Also sometimes used to refer to range, e.g. "500 AoE" refers to the 500 radius area around a target point.
AP
Refers to Ability power
AS
Refers to Attack speed

B[edit]

C[edit]

CC
Refers to Crowd control: disabiling targets using abilities or spells (commonly stuns, roots, silences, etc.)

D[edit]

E[edit]

F[edit]

face check (v.)
The act of walking into a brush to check for enemy champions. This is risky and is only usually done by tanky champions that can resist damage.

G[edit]

H[edit]

I[edit]

J[edit]

K[edit]

L[edit]

M[edit]

N[edit]

O[edit]

P[edit]

Q[edit]

R[edit]

S[edit]

T[edit]

U[edit]

V[edit]

W[edit]

X[edit]

Y[edit]

Z[edit]