28 Nov 23
I remember having a hard time understanding how exactly games work. How do you make the objects in the game do what they do? It’s more obvious if you use a game engine, but what if you start from scratch?
05 Apr 23
A Lodash-style Go library based on Go 1.18 Generics (map, filter, contains, find…)
12 Aug 22
07 Aug 22
01 Apr 22
04 Mar 22
names := lo.Uniqstring // []string{“Samuel”, “Marc”}