27 Jan 26
alternative interfaces for creating and editing images and text
19 Jan 26
Another volumetric display! This one does away with the wildly spinning arrays of LEDs, instead using projection mapping onto a point cloud etched inside a block of glass.
It runs DOOM.
14 Jan 26
In this tutorial, I’ll be explaining the common technique that most people use for dispersion in custom glass shaders, why it’s bad, and how to make it good. We’ll explore stochastic sampling with a white noise texture, how to debug shaders when unexpected issues arise, and some basic concepts that will later be relevant to spectral rendering ;3
10 Jan 26
My engine supports detailed changes to world geometry - adding and removing matter both smoothly or with sharp edges. It also supports non-destructive changes like moving a hole around, or creating a tunnel and walking through it - and then seeing it disappear behind you. I’m excited about these non-destructive changes in particular as they enable a lot of interesting gameplay mechanics.
Very impressive!