17 May 26
Not related to LLM garbage in any sort of way.
Talks about using Monte Carlo search (from Chess algorithms) to simulate future game states and coordinate AI in a turn-based action rpg. Awesome stuff
by zyd
2 months ago
16 Apr 26
22 Mar 26
19 Mar 26
18 Mar 26
Paper describes an approach to compiling based on use of closures, presenting a supposedly straightforward way of implementing compilation for interpreters. This was a suggested reading from SBCLs 2013 GSoC suggested projects list.
by zyd
4 months ago