26 Nov 25
How Studio ZA/UM’s first game demands a reckoning with history.
21 Nov 25
12 Nov 25
21 Oct 25
Archives of media from the Bioshock universe
17 Oct 25
Post-mortem on development of the Anthology of the Killer games.
15 Sep 25
Just three days before the deadline, I discovered something horrible. I had made a mistake with the subtitle “World Warrior”, mis-spelling it “World Warrier.”
- Akiman, Lead graphic design on SF2 (translated by Shmuplation)
27 Sep 24
12 Jan 24
10 Jan 24
11 May 23
This passage occurs as part of an argument that it’s possible to port videogames between platforms without changing the underlying game design (an argument that I ultimately agree with). However, I think that Emily Dickinson is—for reasons I’ll get into shortly—an inopportune choice as an example of a poet whose work “can survive a transcription.” In fact, I think Emily Dickinson’s work is an example of how, in fact, nothing survives transcription, and that’s the statement that I set out to prove in this talk. But along the way, it occurred to me that the converse is also true: nothing doesn’t survive transcription, and that the tension between these two seemingly opposite claims actually informs and explains them both.
07 Mar 23
Insightful talk about game design
28 Dec 21
P.T. (initialism for “playable teaser”) is a psychological horror game developed by Kojima Productions, under the pseudonym “7780s Studio”, and published by Konami. It was directed and designed by Hideo Kojima, in collaboration with filmmaker Guillermo del Toro.
29 Aug 21
29 Jul 21
Dwarf Fortress is one of those oddball passion projects that’s broken into Internet consciousness. It’s a free game where you play either an adventurer or a fortress full of dwarves in a randomly generated fantasy world. The simulation runs deep, with new games creating multiple civilizations with histories, mythologies, and artifacts. I reached out to him to see how he’s managed a single, growing codebase over 15+ years, the perils of pathing, and debugging dead cats. Our conversation below has been edited for clarity.