26 Feb 26

I really love the Zelda sequelitis episode (the Castlevania IV was preaching to the choir for me because I was always frustrated by the inelegant mismatch of its 8d whipping with the traditional daggers-and-bottles level design, and the Mega Man X one I’m just not into, and the Castlevania II was just AVGN’s and Goemon047’s points restated, but the Zelda episode was revelatory and I love it for that) but Arin added a li’l more context recently.

Here’s an excerpt from his full post.

I found it really exciting to bring game design to light in a fun way for people that don’t usually think about it. I hope I succeeded in that. But if I could go back, I think the in-your-face hyperbolic know-it-all character would go the way of the dodo. I suspect that aspect of it may have done some harm for game design discourse. And that sucks.


06 Jun 24

Zelda 3 ported to C. Not clean room, they used dissemblers and stuff, but useful & awesome.


09 Mar 24

24 Jun 23

Zelda TotK Guides for Dungeons, Bosses, Items, and more. Zelda Database of everything you need to know.

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