14 May 21

One of the main technical goals I set for Galactology was to fully support user mods. The core of the game is written in C++, and asking for mods to be delivered as native DLLs is a mess and also non-portable, so it was clear to me early on that the best would be to enhance the existing Scheme scripting support, to the point I wanted to use it instead of C++, and then rewrite most of the game in Scheme, as if it was collection of mods.

by eli 4 years ago

07 May 10