22 May 25

Production tests requirements:

  • Less coverage than automated test suites
  • Quick and simple
  • Reliable (no flakiness / false allerts)
  • Not too functionality-specific (unlikely to be broken by feature changes)

Advantages of production tests:

  • Real world testing
  • Troubleshooting
  • Observability for low traffic regions
  • Safer Deployments
  • Reuse in other environments

Disadvantages of production tests:

  • Setup and teardown challenges
  • They sometimes need setup of scenarios
  • They can be flaky
  • They cause resource usage and costs
  • Human cost in maintaining tests

Monitoring real traffic on production allows for locating problems with:

  • Latency
  • Reliability
  • Assertions
  • Failures
by agnieszka 8 months ago

28 Feb 25

In today’s fast-paced development environment, ensuring your Django web application works as expected is crucial. That’s where end-to-end (E2E) testing comes in, and Selenium is one of the best tools…

by vsajip 11 months ago

06 Jan 25

baseline scenarios for unit and integration tests.

by wheresalice 1 year ago
Tags:

15 Nov 24

Learn more here: https://www.cam.ac.uk/stories/third-thumbHow easily could you get to grips with a third thumb?The Plasticity Lab at the MRC Cognition and Br…

by reimar 1 year ago

14 Oct 24

A stand-alone browser and devtool that helps you build better sites in less time. All the tools you need in one app.

by reimar 1 year ago saved 2 times

05 Aug 24

For years now, though, I’ve been using Tachometer for most browser-based benchmarks. It’s featured in this blog a few times, although I’ve never written specifically about it. Tachometer doesn’t make benchmarking totally foolproof, but it does automate a lot of the trickiest bits. What I like best is that it:

by eli 1 year ago

29 Jun 24

10 Mar 24

Visual testing is essential in web app development, ensuring your users never face a broken UI. Learn everything you’ll need in this comprehensive guide.

by chrisSt 1 year ago

13 Feb 24

God this is so spot on.

So, designers, please find the players everyone else hates. Find them and coerce them into play games with you. Don’t guide them or help them or anything else, let them make the most ridiculous and broken interpretations and then fix them afterwards.

It will make your game and your rules so much stronger.

by 2097 2 years ago

12 Jan 24