Yesterday
I loved Heiyanko Alien off a Game Boy multicart an a kid and revisit it from time to time and always have a good time; I never knew that it actually predated Lode Runner and Pac-Man.
It plays as a clever combination of both. My favorite (and most played) maze-chase game is Clu-Clu Land, which I didn’t grow up with, I found it ten years back. Other beloved maze-chase games I still replay are Power Racer, Tasmanian Story, Devil World, and the aforementioned Pac-Man and Lode Runner. All of them I did play all the time back then but with Clu-Clu Land I’ve stacked up so many more plays since I love it so much. Just love the cozy fish vibes and the deliberately mindmeldy controls.
For the PlayStation, here’s an ambitious fix of some issues with FFIX’s fighting system.
Here’s a remix of FFVI that’s supposedly okay to start with even if I haven’t played FFVI before. Fixes some bugs and makes the game more thinky, supposedly.
I’m playing the DS remake of Final Fantasy IV right now (belatedly after getting a big spoiler from the Magic card for Cecil) and it made me curious to check out if the SNES versions had any fun romhacks and yes!
This turns FFIV into an open world game. But I’d better finish the story normally first.
6 days ago
A game made by the Celeste developers in a week(ish, closer to 2)
- Shows their approach to building a 3D game without an engine, but with various tools
- Apparently they had/have little 3D experience!
- Inspiring as hell
28 Jan 26
23 Jan 26
audio toy
15 Jan 26
Curiosity is 40 card set-constructed (it’s not BYOB; every deck in the tournament needs to come from the same set) with three singleton rares, eight two-of uncommons, and the rest three-of commons. It’s not clear to me whether you’re allowed to have fewer rares and uncommons. Either way I love it. This is what I’ve been looking for for a long time. I’ve had the idea of singleton rares, two-of uncommons for many years (inspired by the old Wizard’s Chess format from The Duelist.
I’d love to play fifth edition Curiosity. I don’t have nearly the same nostalgia for 5th as I do for revised and 4th so I’d be using other printings but the cardpool is huge. Or even better: 4e+Chronicles or other old sets like Ice Age, Mirage, or Tempest. I mean I would love to. (I’m just so incredibly off constructed right now. The feelbad when losing is just so much worse with constructed. But with these lower-budget formats maybe there’s more room for experimentation.)
I know I said the other day that I don’t wanna play constructed Magic anymore, and that’s still true, I’m not getting swayed by these two new formats but I’m sure getting tempted!
Value Vintage is like Vintage (same banned/restricted list) with the added limit that the cards can only cost $30 total. You look at the cheapest printing on TCG Player so you can still use your bling SLD printings. I love how it’s sorta like Canlander but the point list is dynamic—the more popular a card is, the more points it automatically takes up in your deck.
12 Jan 26
11 Jan 26
06 Jan 26
05 Jan 26
01 Jan 26
Some folks very kindly put up a French version of the blorb principles.
22 Dec 25
check out the demo on steam!and the kickstarter: kickstarter.com/projects/236979314/habromaniathe
the game looked interesting
05 Dec 25
I agree with the conclusion this guy seems to be making.
That some of the games were made with square pixels in mind and look weird in 4:3, and vice versa for some other games. While the only one I disagree with among his specific examples, Balloon Fight, does not make my case stronger that most of the games look better in square pixels, there are so many games he didn’t list that do. Including The Legend of Zelda. It’s so wild that even though I grew up with them all in 4:3, in screenshots, magazines, manuals, and every TV in the neighborhood, it looks weird now. I know for sure I noted the squat tiles as a kid in those very first games (Duck Tales, Super Mario Bros.), but I got used to them and only now after a life on square tile games on other systems (like Game Boy) they are back to looking super weird.
25 Nov 25
Domination 101 is a series of fighting game articles written by Seth Killian before SRK’s forum crash in 2003.