19 Jun 26
10 Jun 26
Personal website and blog.
09 Jun 26
Personal website and blog.
17 May 26
Not related to LLM garbage in any sort of way.
Talks about using Monte Carlo search (from Chess algorithms) to simulate future game states and coordinate AI in a turn-based action rpg. Awesome stuff
12 May 26
15 Mar 26
Return of the Obra Dinn [Releasing Oct 18]
10 Mar 26
See also https://news.ycombinator.com/item?id=47311815
Create a 3D FPS arena survival game using Godot 4. Implement player movement, shooting mechanics, add sound effects, design levels, and export your game to share with friends.
03 Mar 26
A Little Guy’s Guide to getting started in Decker.
02 Mar 26
An easy to use 3D model editor for low-poly and pixel-art
01 Mar 26
28 Feb 26
A common problem in robotics and computer graphics is calculating the proximity between objects, and the closest points of collision. This page contains some useful equations for the closest points between points and line segments, building up to the closest points between two line segments.
Awesome series of articles on 2d and 3d transforms. Despite it being for robotics it seems general enough for computer graphics in general. The explanations are just so extremely solid. Love it.
27 Feb 26
Lot of commentary on performance tuning, well worth reading since you can generalize this.