12 May 26

Okay maybe this is platforming heresy but when I was little I hated the “coyote time” in platforming games. Still do. It’s there in order to make the game more welcoming and forgiving atd I applaud that sentiment but what happened was: “Oh. I can’t reach the other side. Because I’m jumping too early. Because the game expect me to not jump until I’ve actually left the ledge.” So counterintuitive. It had the opposite effect and felt unwelcoming, punishing, scary, and frustrating.