05 Dec 25
I agree with the conclusion this guy seems to be making.
That some of the games were made with square pixels in mind and look weird in 4:3, and vice versa for some other games. While the only one I disagree with among his specific examples, Balloon Fight, does not make my case stronger that most of the games look better in square pixels, there are so many games he didn’t list that do. Including The Legend of Zelda. It’s so wild that even though I grew up with them all in 4:3, in screenshots, magazines, manuals, and every TV in the neighborhood, it looks weird now. I know for sure I noted the squat tiles as a kid in those very first games (Duck Tales, Super Mario Bros.), but I got used to them and only now after a life on square tile games on other systems (like Game Boy) they are back to looking super weird.
27 May 25
Nintendo won because Atari had copied their lockout chip to be able to run and they raised the case base on copyright and patents. But patents are for inventions, not circuit diseases like the lock-out chip. If I make a virus and then someone makes an anti-virus I shouldn’t then be able to win a patent battle against them for how their anti-virus infringed on my patent! The lock-out-chip is only malware.
16 May 25
10 May 25
25 Nov 24
I’ve been playing the non-deluxe version of Super Mario Unlimited.
It’s one of my fave NES games (my very faves are Clu Clu Land, Dracula’s Curse, and DuckTales. Tetris and Dr Mario would be up there but they have versions on other platforms that I prefer) and I’ve made it to level 4-5 currently, but now I’m thinking of starting over with the deluxe version.
16 Sep 23
Is this book about Super Mario Bros 2: Mario Madness?
26 Mar 23
Made in 48 hours for Alakajam 17, handcrafted 6502 assembly. Climb to the top of the map to win! Watch out for traps!
NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It’s easy to get started with, and has a useful set of libraries for making your first — or hundredth — NES game.
25 Mar 23
NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It’s easy to get started with, and has a useful set of libraries for making your first — or hundredth — NES game.