15 Jan 26
Arden Vul is on Bundle of Holding again.
11 Aug 25
A game jam from 2025-08-01 to 2025-08-22 hosted by TTRPGSupreme. Welcome to the first jam for Mythic Bastionland the “Mythic Bastion-Jam” Chris has offered the OSR sphere something spectacular with Mythic Bastionlan…
03 Jun 25
Scrap Princess art
10 May 25
19 Apr 25
A zungeon about secrets left under a forgotten abbey
18 Apr 25
12 Apr 25
Kind of love this idea.
I mean, in combination with some gloracular, tier-two–truthy way to get monster stats (including number appearing) if using a system that uses monster stats.
01 Mar 25
I don’t remember why I disliked the underclock and I’ve never even heard of the overloaded dice but this fusion seems like it’d work great.
14 Apr 24
Li’l known fact: you don’t have to JOESKY tax if you’ve drank beer or otherwise can’t be arsed! As per last paragraph here.
So fight on, keyboard warriors!
04 Feb 24
Adam writes:
The system is as much a tool for building the world and as any hex description.
13 Jan 24
Gurbintroll has a new B/X out, “Light Fantasy”, what are your takes?
04 Dec 23
I have zero idea who made this, since it was posted to a site that’s in crumbles, or the person might’ve been banned for a good reason, I don’t know, but they made an alternative progression for clerics and thiefs in order to patch the Rules Cyclopedia to run campaigns written for OSE.
Looking at the RC though, it’s fine as it is I feel 🤷🏻♀️
29 Nov 23
Arden Vul is heavy on the prepped facts which is cumbersome but enables so much interconnectivity. As just one example (out of dozens of such examples per session), someone’s shoe is missing in one room and that shoe then actually is somewhere else in this ginormous dungeon. There are books and rings and… ugh, I shouldn’t‘ve mentioned the rings because that’s a problem here. This book puts the awesomest most mindblowing stuff in the hands of the most pushover, easy-to-kill villains. Again, the setup and overall construction and sheer tier-one–ness is what makes this so awesome, not the content itself.
26 Nov 23
Wonderful #blorb posts by malinux!
20 Nov 23
In linguistics, we have “open and closed wordclasses”. The exact same thing exist in ludemes for game design but I don’t known the word for it. Alex lists some examples for D&D style games in this post:
26 Sep 23
The Milliwhack metric for campaign lethality. I’ve lost track. What usually happens with D&D is that the lethality is higher in the lower levels of the campaign. Which is pretty appropriate & good design 🤷🏻♀️