A young man finds a back door into a military central computer in which reality is confused with game-playing, possibly starting World War III.A young man finds a back door into a military central computer in which reality is confused with game-playing, possibly starting World War III.A young man finds a back door into a military central computer in which reality is confused with game-playing, possibly starting World War III.
- Nominated for 3 Oscars
- 4 wins & 14 nominations total
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Featured reviews
This was an old favorite for many younger baby-boomers, who were teenagers and in their twenties at the dawn of the personal computer age.
This one was a bit more than amusing, though. It opened many eyes to both the potential and the dangers we faced while coming into the computer age. The government had these marvelous machines and the internet by which they communicated for decades before the public was given access from these ancient Commodore 64's, Amigas, and Atari home computers via phone line, back in the late 1970's.
While this work is entertaining, it also bears a valid warning, even today.
Broderick and Ally Sheedy both were 21, playing 17 year olds, competently.
It rates a 7.6/10 from...
the Fiend :.
This one was a bit more than amusing, though. It opened many eyes to both the potential and the dangers we faced while coming into the computer age. The government had these marvelous machines and the internet by which they communicated for decades before the public was given access from these ancient Commodore 64's, Amigas, and Atari home computers via phone line, back in the late 1970's.
While this work is entertaining, it also bears a valid warning, even today.
Broderick and Ally Sheedy both were 21, playing 17 year olds, competently.
It rates a 7.6/10 from...
the Fiend :.
Cyberthrillers may not have started with "WarGames," but it was here the form achieved an early peak. As more filmmakers follow its example of portraying a high-tech faceoff between man and machine, "WarGames" remains a standard to be measured against. While it's not a film classic, it's a very, very good popcorn thriller of uncommon craft, charm, and humanity.
Seattle high schooler David Lightman (Matthew Broderick) has only a few hours to undo what he thought was a sneak preview of an upcoming computer game but what instead got him tinkering with the U.S. Air Force's WOPR (War Operation Planned Response) computer system in such a way as to trigger a countdown to World War III. The FBI thinks he's a Soviet spy, while classmate Jennifer Mack (Ally Sheedy) is wondering if this isn't all really about a rejiggered biology grade.
Broderick is solid, and Sheedy even better, but what really sells this film is everything else. Start with the excellent supporting performances. John Wood as a reclusive professor and Barry Corbin as a tobacco-chewing general get much of the kudos, and rightly, but there's a whole deep bench of quality work beyond that, like Kent Williams as a curt White House advisor, William Bogert and Susan Davis as David's out-of-it parents, Alan Blumenfeld as the swaggering bully of a biology teacher, and Juanin Clay as a beautiful but underappreciated assistant (even by herself as she uses her own mouth as an ashcan for her boss's discarded gum.) You know the casting people behind this movie were on the ball when the opening sequence features two very recognizable faces, those of Michael Madsen and John Spencer, in what were film debuts for both.
That sequence with Madsen and Spencer as missile men point up another quality of "WarGames," the way the movie works in terms of setting up expectations and developing pace. The harrowing business between the two of them is mercilessly presented ("Turn your key, sir!") and then effectively abandoned so as to work in the central storyline, the replacement of these men with computers. We get a macro-view where Dabney Coleman as a tunnel-visioned warroom executive effectively makes the case for "taking the men out of the loop" and then zoom back into what seems a totally unrelated story, that of slacker teen David Lightman and his high school travails.
The film could have just started with Lightman, and worked its way out to the business with the WOPR. But the early peek behind the curtain is a clever way of raising the stakes with the audience before the protagonist realizes what's up.
The set design, cinematography, lighting, and editing all work wonders as well. The NORAD warroom is really a character onto itself, the ultimate source of reality in this film (and better for my money than the warroom in `Dr. Strangelove,' an obvious inspiration.) The way the cameras dart around from terminal to terminal as uniformed USAF technicians follow the progress of an apparent Soviet attack, lighting onto one of them just before he or she relays an important piece of information, is highly addictive and entertaining.
There's some sloppiness in the movie. Madsen and Spencer's talk about this great pot Spencer's character has scored strains credulity in the high-security setting they are in, and its blindingly obvious that the two men we see exiting a helicopter and entering a jeep during the credits are not the same two men getting out of the jeep moments later. The musical score is terrible, except for the elegiac tune at the end by which time it's too late. And there's no real examination of the morality of Lightman's serial lawbreaking.
But this is a funny, exciting, consciousness-raising movie that is as entertaining now with the Cold War more than a decade behind us as it was all those years ago. For all the technical innovation on display, it's ironically appropriate we remember it for showing us how to butter an ear of corn, because it's the human side of the equation `WarGames' keeps in its sights at all times.
[The DVD features a terrific, candid commentary from director John Badham and writers Lawrence Lasker and Walter Parkes that gives one a real appreciation for the value of creative license as well as factual diligence in making a film of this kind work.]
Seattle high schooler David Lightman (Matthew Broderick) has only a few hours to undo what he thought was a sneak preview of an upcoming computer game but what instead got him tinkering with the U.S. Air Force's WOPR (War Operation Planned Response) computer system in such a way as to trigger a countdown to World War III. The FBI thinks he's a Soviet spy, while classmate Jennifer Mack (Ally Sheedy) is wondering if this isn't all really about a rejiggered biology grade.
Broderick is solid, and Sheedy even better, but what really sells this film is everything else. Start with the excellent supporting performances. John Wood as a reclusive professor and Barry Corbin as a tobacco-chewing general get much of the kudos, and rightly, but there's a whole deep bench of quality work beyond that, like Kent Williams as a curt White House advisor, William Bogert and Susan Davis as David's out-of-it parents, Alan Blumenfeld as the swaggering bully of a biology teacher, and Juanin Clay as a beautiful but underappreciated assistant (even by herself as she uses her own mouth as an ashcan for her boss's discarded gum.) You know the casting people behind this movie were on the ball when the opening sequence features two very recognizable faces, those of Michael Madsen and John Spencer, in what were film debuts for both.
That sequence with Madsen and Spencer as missile men point up another quality of "WarGames," the way the movie works in terms of setting up expectations and developing pace. The harrowing business between the two of them is mercilessly presented ("Turn your key, sir!") and then effectively abandoned so as to work in the central storyline, the replacement of these men with computers. We get a macro-view where Dabney Coleman as a tunnel-visioned warroom executive effectively makes the case for "taking the men out of the loop" and then zoom back into what seems a totally unrelated story, that of slacker teen David Lightman and his high school travails.
The film could have just started with Lightman, and worked its way out to the business with the WOPR. But the early peek behind the curtain is a clever way of raising the stakes with the audience before the protagonist realizes what's up.
The set design, cinematography, lighting, and editing all work wonders as well. The NORAD warroom is really a character onto itself, the ultimate source of reality in this film (and better for my money than the warroom in `Dr. Strangelove,' an obvious inspiration.) The way the cameras dart around from terminal to terminal as uniformed USAF technicians follow the progress of an apparent Soviet attack, lighting onto one of them just before he or she relays an important piece of information, is highly addictive and entertaining.
There's some sloppiness in the movie. Madsen and Spencer's talk about this great pot Spencer's character has scored strains credulity in the high-security setting they are in, and its blindingly obvious that the two men we see exiting a helicopter and entering a jeep during the credits are not the same two men getting out of the jeep moments later. The musical score is terrible, except for the elegiac tune at the end by which time it's too late. And there's no real examination of the morality of Lightman's serial lawbreaking.
But this is a funny, exciting, consciousness-raising movie that is as entertaining now with the Cold War more than a decade behind us as it was all those years ago. For all the technical innovation on display, it's ironically appropriate we remember it for showing us how to butter an ear of corn, because it's the human side of the equation `WarGames' keeps in its sights at all times.
[The DVD features a terrific, candid commentary from director John Badham and writers Lawrence Lasker and Walter Parkes that gives one a real appreciation for the value of creative license as well as factual diligence in making a film of this kind work.]
In the 1980's, the realisation that computers will soon play an extremely important role in everyday life was becoming more and more evident. This idea was treated with excitement, curiosity, and fear - people genuinely did not know how powerful they would become, but they were certainly fearful of it. Cinema explored this fear in successful films such as The Terminator (1984), which depicted a future where humans were locked into a battle with robots, and Tron (1982), in which a character is sucked into a game where he is forced to battle with the computer to survive. Never had the capabilities of computers been so realistically portrayed than in WarGames, a film that introduced the world to home computers, hacking, and how humanity can be replaced by machines (as well as the idea that nuclear destruction is still a threat).
When two missile controllers fail to launch a missile during a test launch due to uncertainty, government bigwig McKittrick (Dabney Coleman) introduces his superiors to WOPR (War Operation Plan Response), a giant super-computer that repeatedly plays games with itself to generate stats and results of possible nuclear war outcomes. The operation is given the go-ahead, and workers find themselves replaced by this metallic super- brain, that will deal with any potential nuclear threat to the US. High school punk David (Matthew Broderick) is a highly intelligent computer- obsessive who uses his hacking skills to change his grades on his high school system. When he learns that a company is releasing new breakthrough games in California, he scans the area for computers in order to hack into their mainframe. He stumbles upon a computer that lists many strange war games, including 'Global Thermonuclear War'. He begins a game, choosing to be Russia, but unbeknownst to him, he is actually playing WOPR who is playing the game for real. Soon David is brought in by the FBI who suspect him of working with the Russians, while the threat of global nuclear destruction lingers as WOPR carries on playing the 'game'.
I viewed this film quite often when I was a child as I owned the VHS, but admittedly the film went over my head somewhat and I found it quite boring. Watching it now, I was shocked to find out this is a very good film, and it makes for a gripping adult thriller, while maintaining that 1980's kids-film-feel. The technical aspects shown on screen are extremely well-researched, and David's hacking activities make for exciting and interesting viewing. It's also fascinating to see the early giant, clunky computers of the 1980's and an early portrayal of the Internet. Overall, this is a highly entertaining thriller that is well acted, scripted and filmed (and even received three Academy Award nominations), and has plenty of those nostalgic qualities for us children of the 80's.
www.the-wrath-of-blog.blogspot.com
When two missile controllers fail to launch a missile during a test launch due to uncertainty, government bigwig McKittrick (Dabney Coleman) introduces his superiors to WOPR (War Operation Plan Response), a giant super-computer that repeatedly plays games with itself to generate stats and results of possible nuclear war outcomes. The operation is given the go-ahead, and workers find themselves replaced by this metallic super- brain, that will deal with any potential nuclear threat to the US. High school punk David (Matthew Broderick) is a highly intelligent computer- obsessive who uses his hacking skills to change his grades on his high school system. When he learns that a company is releasing new breakthrough games in California, he scans the area for computers in order to hack into their mainframe. He stumbles upon a computer that lists many strange war games, including 'Global Thermonuclear War'. He begins a game, choosing to be Russia, but unbeknownst to him, he is actually playing WOPR who is playing the game for real. Soon David is brought in by the FBI who suspect him of working with the Russians, while the threat of global nuclear destruction lingers as WOPR carries on playing the 'game'.
I viewed this film quite often when I was a child as I owned the VHS, but admittedly the film went over my head somewhat and I found it quite boring. Watching it now, I was shocked to find out this is a very good film, and it makes for a gripping adult thriller, while maintaining that 1980's kids-film-feel. The technical aspects shown on screen are extremely well-researched, and David's hacking activities make for exciting and interesting viewing. It's also fascinating to see the early giant, clunky computers of the 1980's and an early portrayal of the Internet. Overall, this is a highly entertaining thriller that is well acted, scripted and filmed (and even received three Academy Award nominations), and has plenty of those nostalgic qualities for us children of the 80's.
www.the-wrath-of-blog.blogspot.com
I enjoyed this movie quite a bit. Matthew Broderick is the teenager computer nerd who hacks into a military database through a "back door" and starts to unintentionally play games--which are, quite surprisingly, not games after all. He's really controlling the military! With WWIII nearing, the movie takes some twists and turns and it's all good fun.
Broderick is well-cast and this is probably one of the roles, along with Ferris Bueller, that stereotyped him as a continual teenager--which makes it hard for him to get adult roles nowadays. (He's in the upcoming remake of "The Producers"--yay!)
Ally Sheedy and Dabney Coleman both have supporting roles.
I thoroughly enjoyed this film and rate it a solid "4" of five stars.
Trivia note: Sheedy and Broderick both appeared in separate movies by John Hughes: "Ferris Bueller's Day Off" and "The Breakfast Club."
Broderick is well-cast and this is probably one of the roles, along with Ferris Bueller, that stereotyped him as a continual teenager--which makes it hard for him to get adult roles nowadays. (He's in the upcoming remake of "The Producers"--yay!)
Ally Sheedy and Dabney Coleman both have supporting roles.
I thoroughly enjoyed this film and rate it a solid "4" of five stars.
Trivia note: Sheedy and Broderick both appeared in separate movies by John Hughes: "Ferris Bueller's Day Off" and "The Breakfast Club."
I remember seeing WarGames back in the 80s. I was 11 or 12 and had just discovered computers (ZX-81, for those in the "know"). Those little machines had me totally hooked up, mesmerized. So, when the movie came out, I rushed to the movie theater in no time.
In that moment, the film impacted me as the coolest movie ever. I mean, we have this kid, David, who is a total computer nerd and spends his time playing games (know anyone like that?), hacks into an ultra sophisticated military mainframe, almost screws it up but ends up saving the world and getting the girl (the totally doable Ally Sheedy!). What else can we ask for?
Ah, the plot thing. And the script, the acting and the technical aspects. Well, we have solid characters, supported by good acting; a credible storyline (for this kind of movie, of course; it's more credible than "The Net" or "Hackers", for instance) and good direction. No FX, no explosions, no bulls***. Filmmaking in its purest form.
Yeah, the film is outdated nowadays... but so is my old and faithful ZX-81! And my C64! And my Amiga! And my green-phosphorus monitored 640K PC clone! Any movie related to technology is doomed to be outdated some day. But what is NOT outdated is the sense of thrill and fun that permeates the film, and which differentiates a good movie from an opportunistic piece of crap.
In that moment, the film impacted me as the coolest movie ever. I mean, we have this kid, David, who is a total computer nerd and spends his time playing games (know anyone like that?), hacks into an ultra sophisticated military mainframe, almost screws it up but ends up saving the world and getting the girl (the totally doable Ally Sheedy!). What else can we ask for?
Ah, the plot thing. And the script, the acting and the technical aspects. Well, we have solid characters, supported by good acting; a credible storyline (for this kind of movie, of course; it's more credible than "The Net" or "Hackers", for instance) and good direction. No FX, no explosions, no bulls***. Filmmaking in its purest form.
Yeah, the film is outdated nowadays... but so is my old and faithful ZX-81! And my C64! And my Amiga! And my green-phosphorus monitored 640K PC clone! Any movie related to technology is doomed to be outdated some day. But what is NOT outdated is the sense of thrill and fun that permeates the film, and which differentiates a good movie from an opportunistic piece of crap.
Did you know
- TriviaThe studio had the Galaxian (1979) and Galaga (1981) arcade machines delivered to Matthew Broderick's home. He practiced for two months to prepare for the arcade scene.
- GoofsWhen WOPR is searching for the launch code, it is shown to be able to lock onto each digit individually. In which case, it would only take 360 tries (one for each letter and digit), to definitely find the entire code.
- Quotes
[after playing out all possible outcomes for Global Thermonuclear War]
Joshua: Greetings, Professor Falken.
Stephen Falken: Hello, Joshua.
Joshua: A strange game. The only winning move is not to play. How about a nice game of chess?
- Alternate versionsIn the International-dubbed prints and the U.S. TV premiere, in the scene where the female airmen is counting down to Impact, there is more background music that plays than in the original version.
- ConnectionsEdited into Crosby, Stills & Nash: War Games (1983)
- SoundtracksVideo Fever
Performed by Arthur B. Rubinstein, Cynthia Morrow, Brian Banks and Anthony Marinelli (as The Beepers)
Lyrics by Cynthia Morrow
Music by Arthur B. Rubinstein
Produced by Anthony Marinelli (uncredited)
Details
- Release date
- Country of origin
- Official site
- Language
- Also known as
- Juegos de guerra
- Filming locations
- Anderson Island, Washington, USA(Goose Island scenes)
- Production companies
- See more company credits at IMDbPro
Box office
- Budget
- $12,000,000 (estimated)
- Gross US & Canada
- $79,567,667
- Opening weekend US & Canada
- $6,227,804
- Jun 5, 1983
- Gross worldwide
- $79,567,667
- Runtime
- 1h 54m(114 min)
- Color
- Sound mix
- Aspect ratio
- 1.85 : 1
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