IMDb RATING
8.1/10
2.2K
YOUR RATING
Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.Stealth-mission expert Sam Fisher is sent after a terrorist, who leads an operation involving setting up bombs with the smallpox virus on US territory.
- Nominated for 1 BAFTA Award
- 3 nominations total
Michael Ironside
- Sam Fisher
- (voice)
Bill Dunn
- Additional Voices
- (voice)
- (as William Dunn)
Stephen Croce
- Additional Voices
- (voice)
- (as Steven Croce)
Christopher Mack
- Additional Voices
- (voice)
- (as Chris Mack)
Adriana Anderson
- Anna Grimsdottir
- (voice)
- …
Dana Burns Westburg
- Additional Voices
- (voice)
- (as Dana Burns Westberg)
Ken Samuels
- Additional Voices
- (voice)
Leslie Palanker
- Additional Voices
- (voice)
- (as Leslie Lanker)
Andy Chase
- Additional Voices
- (voice)
- Director
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
9 out of 10 - The Sequel That Elevated the Shadows
Pandora Tomorrow wasn't just a follow-up to the original Splinter Cell - it was a declaration that stealth had evolved. Released in 2004, this second chapter in Sam Fisher's saga didn't radically overhaul the formula but instead refined and polished it, delivering one of the most atmospherically rich, mechanically tight stealth games of its generation.
Gameplay: Evolution Over Revolution
Mechanically, Pandora Tomorrow stayed true to the deliberate, tension-filled stealth of the original. But it tightened the experience in just the right places. Movement was more fluid, the AI was sharper, and the addition of mechanics like "SWAT turns" and the ability to whistle or knock to lure enemies added layers of tactical control. You felt like a true operative - not because of brute force, but because you could out-think everyone in the room.
The environments pushed variety too. From shadowy jungle encampments in East Timor to ultra-secure American embassies, every level demanded a different approach. Light and sound meters returned, reminding you constantly: the environment is a weapon... but it can also betray you.
Story: Global Stakes, Tightly Told
The story introduced Suhadi Sadono - a charismatic and ruthless insurgent leader who executes a chilling biological threat codenamed "Pandora Tomorrow." The concept? Sleeper cells across the U. S. will release a deadly virus if he's killed. It's a brilliant narrative device that gives every mission tension: the line between success and global catastrophe is razor-thin.
Sam's mission takes him from the U. S. to Indonesia, Jerusalem, and Paris - always grounded in real-world political tension. While Chaos Theory might have had more edge, Pandora Tomorrow brought a cinematic seriousness that made each mission feel critical.
Multiplayer: The Game-Changer
Where Pandora Tomorrow really flipped the script was with its Spies vs. Mercs multiplayer mode - one of the most groundbreaking additions to stealth gaming, period. Two stealthy spies vs. Two heavily armed mercenaries. Asymmetrical. Tense. Strategic. This wasn't just a side mode - it was a revolution.
Spies relied on agility and shadows. Mercs relied on vision, firepower, and traps. The cat-and-mouse gameplay created stories of its own - and inspired an entire subgenre of multiplayer.
Voice Work and Atmosphere
Michael Ironside once again anchors the experience as Sam Fisher - his calm, sardonic delivery giving weight to every moment. Lambert, Grim, and the rest of the team ground the story with CIA-style precision, and the environments - whether it's a mosque in Jerusalem or the thick undergrowth of Indonesia - are dripping with atmosphere.
The soundtrack, lighting, and sound design all combine to pull you into the shadows. You don't just play Pandora Tomorrow - you inhabit it.
Why 9, Not 10?
Difficulty Spikes: Some missions leaned into trial-and-error a bit too much.
Linear Design: Compared to Chaos Theory, some paths felt too restrictive.
Multiplayer Support: While revolutionary, early online issues hampered some players from experiencing the full depth of Spies vs. Mercs.
Still, these don't overshadow what the game accomplished.
Pandora Tomorrow wasn't just a follow-up to the original Splinter Cell - it was a declaration that stealth had evolved. Released in 2004, this second chapter in Sam Fisher's saga didn't radically overhaul the formula but instead refined and polished it, delivering one of the most atmospherically rich, mechanically tight stealth games of its generation.
Gameplay: Evolution Over Revolution
Mechanically, Pandora Tomorrow stayed true to the deliberate, tension-filled stealth of the original. But it tightened the experience in just the right places. Movement was more fluid, the AI was sharper, and the addition of mechanics like "SWAT turns" and the ability to whistle or knock to lure enemies added layers of tactical control. You felt like a true operative - not because of brute force, but because you could out-think everyone in the room.
The environments pushed variety too. From shadowy jungle encampments in East Timor to ultra-secure American embassies, every level demanded a different approach. Light and sound meters returned, reminding you constantly: the environment is a weapon... but it can also betray you.
Story: Global Stakes, Tightly Told
The story introduced Suhadi Sadono - a charismatic and ruthless insurgent leader who executes a chilling biological threat codenamed "Pandora Tomorrow." The concept? Sleeper cells across the U. S. will release a deadly virus if he's killed. It's a brilliant narrative device that gives every mission tension: the line between success and global catastrophe is razor-thin.
Sam's mission takes him from the U. S. to Indonesia, Jerusalem, and Paris - always grounded in real-world political tension. While Chaos Theory might have had more edge, Pandora Tomorrow brought a cinematic seriousness that made each mission feel critical.
Multiplayer: The Game-Changer
Where Pandora Tomorrow really flipped the script was with its Spies vs. Mercs multiplayer mode - one of the most groundbreaking additions to stealth gaming, period. Two stealthy spies vs. Two heavily armed mercenaries. Asymmetrical. Tense. Strategic. This wasn't just a side mode - it was a revolution.
Spies relied on agility and shadows. Mercs relied on vision, firepower, and traps. The cat-and-mouse gameplay created stories of its own - and inspired an entire subgenre of multiplayer.
Voice Work and Atmosphere
Michael Ironside once again anchors the experience as Sam Fisher - his calm, sardonic delivery giving weight to every moment. Lambert, Grim, and the rest of the team ground the story with CIA-style precision, and the environments - whether it's a mosque in Jerusalem or the thick undergrowth of Indonesia - are dripping with atmosphere.
The soundtrack, lighting, and sound design all combine to pull you into the shadows. You don't just play Pandora Tomorrow - you inhabit it.
Why 9, Not 10?
Difficulty Spikes: Some missions leaned into trial-and-error a bit too much.
Linear Design: Compared to Chaos Theory, some paths felt too restrictive.
Multiplayer Support: While revolutionary, early online issues hampered some players from experiencing the full depth of Spies vs. Mercs.
Still, these don't overshadow what the game accomplished.
I gotta say, out of all four Splinter Cell games: Pandora Tomorrow is my favorite. Splinter cell had the intro and the opening to introduce Fisher and his life as a covert opp., but lacked the grittiness and charisma of a Tom Clancy idea. Chaos Theory was for the hype, it had cool weapons, cool submission moves and environment interactions though. Double agent was just reaching too far. It's a next gen game, but it just failed to deliver on the character development of it's hype. But Pandora tomorrow: as true to Clancy as one of his novels. Gritty, suspenseful, and challenging. I liked the need for patience and timing in the game, and it had more levels with cinematic flare then the rest. The T.V. station level with the rain? Classic. The player has to change vision modes to avoid flash blindness by the lighting and time it to take out the guards around him. If there is ever a movie of Splinter cell, that level has to be a adapted for it.
2 years after Sam Fisher became the undercover hero of defeating the Georgian Terrorist threat.
This time he's dealing with Indonesian Gureilla Terrorists. Who are planning to attack the USA with a virus under the code name: Pandora Tomorrow.
Sam Fisher is once again on new undercover missions to prevent losses of innocent civilians.
He must go from Indonesia to France and L.A.X. to confront and stop the enemy at all costs.
The game has the similar features from the first one, only newly improved here and there. Same weapons including some new ones for greater advantages. The game play is different, but you get use to it real quick as you play the game. The graphics are great as ever. And the voice acting is as super as it was in the first game. Contains the usual strategy/stealth action.
Those who liked the first one will like this sequel.
This time he's dealing with Indonesian Gureilla Terrorists. Who are planning to attack the USA with a virus under the code name: Pandora Tomorrow.
Sam Fisher is once again on new undercover missions to prevent losses of innocent civilians.
He must go from Indonesia to France and L.A.X. to confront and stop the enemy at all costs.
The game has the similar features from the first one, only newly improved here and there. Same weapons including some new ones for greater advantages. The game play is different, but you get use to it real quick as you play the game. The graphics are great as ever. And the voice acting is as super as it was in the first game. Contains the usual strategy/stealth action.
Those who liked the first one will like this sequel.
When I first played this game I loved it, most people think it has 9 missions when really it has only 8. Also people think this is the hardest one out of the Splinter Cell series, I haven't played the first one but I have played this, Chaos Theory and Double Agent and I find this the most easiest one out of the three. I'm on the last mission on Pandora Tomorrow, Double Agent I'm on the 5th or 6th mission and on Chaos Theory I only got as far as the 3rd mission. Chaos Theory is hardest in my opinion. This game had good graphics, very lush and beautiful almost making it real. The levels of the game are also designed so that you have to be stealthy. Some levels lethal attacks are allowed, most levels only non-lethal attacks are your option. 8/10 is my rating for this game.
I will agree that the environments and the AI were incredible and the graphics overall were second to none, but I feel that the single player mode was sacrificed in order to bring the multi-player mode to life. The game was far too short and I didn't feel the profile of Sadono was robust enough. In the original, you actually felt hate and anger towards Nickoladze because of the detail and time spent to develop that character. I am not saying that Pandora Tomorrow was bad, not at all. I am just hoping that they go back to formula with Chaos Theory and develop a new era for gaming, much like was done when Splinter Cell 1 was first released. I gave Pandora a 4 out of 5.
Did you know
- TriviaWhen Sam meets Shetland in the first level, Shetland asks who Sam is now working for. He guesses at SEALS and CIA. Sam replies, "No, staying anonymous," the acronym of which is NSA for whom Sam actually works.
- GoofsLambert can be seen getting a vaccination for small pox between mission 4 and 5. Lambert was born in 1961, meaning he attended primary school in the mid 1960's and early 1970's. At that time school children were routinely given several vaccination, including small pox, making the vaccination unnecessary and wasteful. Nearly all Americans over about 30 in 2006 would be immune to that virus.
- Quotes
Coen: What do you think?
Sam Fisher: The world's small, nasty, and complicated. Everybody dies alone.
Coen: Hm. What do you think about Norman Soth?
Sam Fisher: Soth's small, nasty, and complicated. How he dies is up to him.
- ConnectionsFeatured in Icons: Splinter Cell (2002)
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