Think Tank
- Episode aired Mar 31, 1999
- TV-PG
- 46m
IMDb RATING
7.5/10
2.1K
YOUR RATING
As a relentless bounty hunter race closes in on Voyager, a sly alien think tank offers to devise a solution in exchange for a particular member of Voyager's crew joining them.As a relentless bounty hunter race closes in on Voyager, a sly alien think tank offers to devise a solution in exchange for a particular member of Voyager's crew joining them.As a relentless bounty hunter race closes in on Voyager, a sly alien think tank offers to devise a solution in exchange for a particular member of Voyager's crew joining them.
Walter Altman
- Holographic Malon
- (uncredited)
Majel Barrett
- Voyager Computer
- (voice)
- (uncredited)
Phil Crowley
- Artificial Intelligence
- (voice)
- (uncredited)
Marvin De Baca
- Ensign Patrick Gibson
- (uncredited)
Steven Dennis
- Fennim
- (uncredited)
Tarik Ergin
- Lt. Ayala
- (uncredited)
Featured reviews
This episode could have been outstanding if it had followed its originally exciting direction. Instead, in my opinion, the plot took a turn in the wrong direction and thereby lost its actual charm.
When Voyager is threatened by an armada of bounty hunters and there seems to be no way out, a stranger appears on the ship out of thin air and offers to help Janeway. As it turns out, he is part of a group of highly intelligent aliens whose mission is to solve complex and seemingly hopeless problems of alien civilizations, planets or spaceship crews. You could describe them as futuristic nerds who are no longer satisfied with just solving crossword puzzles and wordles and playing Kal-toh or Tongo with the best of the best. They seek great challenges - planetary catastrophes, intergalactic conflicts, civilizations on the brink of annihilation - in order to expand their intellect and hone their skills by solving virtually unsolvable cases. However, this group is far from acting out of altruistic motives or out of pure charity. Each time they demand an individual, unique reward as a price for their willingness to help. Here, they demand that Seven joins their think tank because the stranger has recognized her potential. She would be a worthy addition to their motley crew.
This setup could have made for an exciting and interesting episode. However, we learn that the stranger himself hired the bounty hunters under a false identity to capture Voyager. Basically, what we have here is a mafia organization that first threatens its victims with violence and then blackmails them with protection money in order to ensure their well-being. In the end, Janeway teams up with the bounty hunters to work together against this crime syndicate.
It would have been much more interesting if this think tank had actually been what it claimed to be: a bunch of nerds who, out of an arrogant fascination with puzzles and paradoxes, helped people out of trouble in order to boost their own egos. Seven and Janeway, together with the crew, should have found a way out of the predicament themselves instead. They would have proven that their team cohesion, their individual skills and their experience as a Starfleet crew would not let them down and that they can win this "game" too. In the end, the stranger could have appeared again on the ship to pay his respects to Janeway and Seven with the cliffhanger that one day they will need his help and their think tank will then be ready to negotiate a price again - only to disappear into nothingness again.
But as it is, it's just a story about an arrogant mafia organization that blackmails alien species and has now been taught a lesson.
When Voyager is threatened by an armada of bounty hunters and there seems to be no way out, a stranger appears on the ship out of thin air and offers to help Janeway. As it turns out, he is part of a group of highly intelligent aliens whose mission is to solve complex and seemingly hopeless problems of alien civilizations, planets or spaceship crews. You could describe them as futuristic nerds who are no longer satisfied with just solving crossword puzzles and wordles and playing Kal-toh or Tongo with the best of the best. They seek great challenges - planetary catastrophes, intergalactic conflicts, civilizations on the brink of annihilation - in order to expand their intellect and hone their skills by solving virtually unsolvable cases. However, this group is far from acting out of altruistic motives or out of pure charity. Each time they demand an individual, unique reward as a price for their willingness to help. Here, they demand that Seven joins their think tank because the stranger has recognized her potential. She would be a worthy addition to their motley crew.
This setup could have made for an exciting and interesting episode. However, we learn that the stranger himself hired the bounty hunters under a false identity to capture Voyager. Basically, what we have here is a mafia organization that first threatens its victims with violence and then blackmails them with protection money in order to ensure their well-being. In the end, Janeway teams up with the bounty hunters to work together against this crime syndicate.
It would have been much more interesting if this think tank had actually been what it claimed to be: a bunch of nerds who, out of an arrogant fascination with puzzles and paradoxes, helped people out of trouble in order to boost their own egos. Seven and Janeway, together with the crew, should have found a way out of the predicament themselves instead. They would have proven that their team cohesion, their individual skills and their experience as a Starfleet crew would not let them down and that they can win this "game" too. In the end, the stranger could have appeared again on the ship to pay his respects to Janeway and Seven with the cliffhanger that one day they will need his help and their think tank will then be ready to negotiate a price again - only to disappear into nothingness again.
But as it is, it's just a story about an arrogant mafia organization that blackmails alien species and has now been taught a lesson.
Jason Alexander makes an interesting alien, head of a Think Tank that offers help to troubled cultures and ships at a great price. When Voyager comes under attack, they must find a way to survive. It turns out that Alexander's character's manipulations are one of the only means for survival. So Janeway has to match wits with this guy and that's where the entertainment comes. Seven and all her gifts become the pawn in the game, but we know it's not going to be that simple.
The writers missed an obvious solution. It is never mentioned in the episode, but Voyager's "problem" that needs solving isn't the Hazari, it's ultimately that they need to get home. It's like if you found a genie's lamp while lost in a cave, and you wished for the spiders to leave you alone. If Janeway or Seven O'Nine renegotiated so that Voyager could be shown the shortest way to the Alpha quadrant, it might've made a more serious dilemma for them to consider, and a much more interesting episode.
I don't blame him, though. If I was Kurros, I would've conspired to acquire Seven and have her body grace my tank, too.
I don't blame him, though. If I was Kurros, I would've conspired to acquire Seven and have her body grace my tank, too.
Voyager enters a dangerous area of space and Janeway is offered help to overcome its predators.
Certain aspects of the story work, such as the manipulations and deceptions used by individuals that use knowledge as power to exploit others. I find this relatable to real world. What does not quite hold together is the portrayal of certain characters as super-intelligent. They are clever because we are told they are, but nothing we see evidences it.
Seven of Nine is not really put in much of a dilemma as it is a straightforward decision for her given how nefarious the guest characters appear. They could have made the offer feel more attractive if the baddies were less one dimensional. Jason Alexander acting creepy and arrogant for the majority of an episode in alien makeup is hardly tempting.
The resolution to Voyager's problem is a good example of the Trek theme of using intelligence to win the day, but as a story it could have been done better. Key aspects of the plan are explained before they happen, which takes all the intrigue out of the situation.
Visually it is pretty impressive. I especially like the alien/creature designs of non humanoid characters.
Jeri Ryan stands out for me, giving another likeable performance of deadpan delivery and using facial expressions perfectly.
Certain aspects of the story work, such as the manipulations and deceptions used by individuals that use knowledge as power to exploit others. I find this relatable to real world. What does not quite hold together is the portrayal of certain characters as super-intelligent. They are clever because we are told they are, but nothing we see evidences it.
Seven of Nine is not really put in much of a dilemma as it is a straightforward decision for her given how nefarious the guest characters appear. They could have made the offer feel more attractive if the baddies were less one dimensional. Jason Alexander acting creepy and arrogant for the majority of an episode in alien makeup is hardly tempting.
The resolution to Voyager's problem is a good example of the Trek theme of using intelligence to win the day, but as a story it could have been done better. Key aspects of the plan are explained before they happen, which takes all the intrigue out of the situation.
Visually it is pretty impressive. I especially like the alien/creature designs of non humanoid characters.
Jeri Ryan stands out for me, giving another likeable performance of deadpan delivery and using facial expressions perfectly.
Jason Alexander was not good. The story was good enough he didn't wreck it.
I couldn't wait for him to leave the screen each time. WORLDS COLLIDING! THEYRE KILLING INDEPENDENT GEORGE!
I couldn't wait for him to leave the screen each time. WORLDS COLLIDING! THEYRE KILLING INDEPENDENT GEORGE!
Did you know
- TriviaThe Artificial Intelligence device on the Think Tank's ship will be used again as a diagnostic prop in the repair station in Dead Stop (2002), directed by Voyager star Roxann Dawson.
- GoofsVoyager manages to make allies of the Hazari bounty hunters by exposing their real clients as the Think Tank rather than the Malons. But there is no reason why this would make a difference. Regardless of who the client was, the Hazari were hired to pursue Voyager and bounty hunters don't particularly care who they work for.
- Quotes
Seven of Nine: Cheating is often more efficient.
- ConnectionsEdited from TrekCulture: 10 Greatest Final Lines In Star Trek Episodes (2022)
Details
- Runtime
- 46m
- Color
- Sound mix
- Aspect ratio
- 1.33 : 1
- 4:3
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