Bravo 2 is back and ready for action, taking on a high-stakes mission behind enemy lines to unravel a deadly conspiracy threatening the world.Bravo 2 is back and ready for action, taking on a high-stakes mission behind enemy lines to unravel a deadly conspiracy threatening the world.Bravo 2 is back and ready for action, taking on a high-stakes mission behind enemy lines to unravel a deadly conspiracy threatening the world.
- Won 1 BAFTA Award
- 3 wins & 10 nominations total
David Menkin
- Preston Marlowe
- (voice)
Bruce Lester Johnson
- Sergeant Terence Redford
- (voice)
- (as a different name)
Aleksandar Mikic
- Kirilenko
- (voice)
- (as Aleks Mikic)
William Roberts
- Braidwood
- (voice)
- (as Bill Roberts)
Eric Loren
- Flynn
- (voice)
- …
Robert G. Slade
- Owens
- (voice)
Eric Meyers
- Aguire
- (voice)
Mikey O'Connor
- McKee
- (voice)
- (as Mikey O'Conner)
Togo Igawa
- Watanabe
- (voice)
Jun Yamazaki
- Japanese Soldier
- (voice)
Oleg Mirochnikov
- Russian Soldier
- (voice)
- …
Nikolay Lazarev
- Russian Soldier
- (voice)
- …
Kirill Radtsig
- Russian Soldier
- (voice)
- …
Slav Shumov
- Russian Soldier
- (voice)
- …
Arlie Cummins
- U.S. Soldier
- (voice)
- …
Featured reviews
What was all the hype about? I was anticipating this games release for awhile. I heard it was going to be way better than CoD:MW2, which I was a fan of. I saw a goofy GameStop commercial and was thinking, the graphics look way better than that on the other commercials. When this game was released I picked up my reserved copy from GameStop. I went home and put it in my PS3. Right away I was kind of let down by the graphics. The reviews all said it was going to blow CoD:MW2 out of the water. What happened? Were all the game critics just hyping this game up for the sake of sales? Anyways, in single player the game is okay. I would say it's top 5 fps, but the online mode that everyone is going on about isn't much different than the old Battlefield 2. Back when Battlefield 2 came out, it was either Counter Strike: Source or Battlefield 2. Just like the whole CoD:MW2 vs. Battlefield: BC2 thing. I sided with Battlefield 2, because the online fighting was new. They haven't changed it much, and I have to say that some of the maps on the older Battlefields are better than the new Battlefield maps. Also, the graphics haven't changed much either. The lag kills on BC2, and sometimes accomplishments don't even load for about five to ten minutes into the game. I would also get disconnected a lot, which is frustrating when you are doing really well. I was always the medic, because that's my occupation in real life, so that was kind of neat, but when your accomplishments don't load for awhile, it gets kind of annoying trying to re earn everything. Also, sniper city. If the online play was tighter and the graphics more detailed, this would be able to compete with the arena style fighting CoD:MW2 brings to the table. You can't just rent this game because accomplishments take awhile to unlock, but the price is still a bit high. I'd wait to buy this when the price comes down.
The Heavy Metal mission, despite the tanks lacking FCS (Fire Control System), is a great example of using combined arms, including reconnaissance, artillery, and tanks, to secure the outskirts of a city.
Additionally, the Sangre Del Toro mission illustrates effective triangulation in communications and minefield breach opening procedure (with the game's limitation of turning back in 10 seconds or being shot due to map restrictions). This is achieved by navigating through an existing clearing that your forces are unaware of, but is restricted prior gaining the intel.
The lack of the prone stance, however, is a significant flaw in a game where we need more cover, especially considering that nearly everything is destructible.
It's worth noting that the game is more of an arcade experience than a simulation. Your companions are invulnerable, and in reality, a competent military operation would not involve inserting four individuals for these high-risk (or dare I say, crazy) missions. However, that's precisely what makes people enjoy the game and is part of its charm.
Additionally, the Sangre Del Toro mission illustrates effective triangulation in communications and minefield breach opening procedure (with the game's limitation of turning back in 10 seconds or being shot due to map restrictions). This is achieved by navigating through an existing clearing that your forces are unaware of, but is restricted prior gaining the intel.
The lack of the prone stance, however, is a significant flaw in a game where we need more cover, especially considering that nearly everything is destructible.
It's worth noting that the game is more of an arcade experience than a simulation. Your companions are invulnerable, and in reality, a competent military operation would not involve inserting four individuals for these high-risk (or dare I say, crazy) missions. However, that's precisely what makes people enjoy the game and is part of its charm.
I think the most common pick for the best Battlefield game most recently has been Battlefield 3 since many people long for a similar setting and tone in the upcoming games. However, before that, Battlefield Bad Company 2 was the almost consensus best Battlefield Game.
Pros:
Cons:
Overall, the nitpicks are so small, it can't really take away from how amazing this game is!
Pros:
- Maps look stunning
- Destruction system is absolutely incredible
- The gunplay is absolutely awesome
- Sound design is incredible
- Squad play is really well designed
- Single player campaign is actually really good which unusual for battlefield
- Awesome graphics for the time
- Vehicles handle well and feel great
- Progression is well designed
Cons:
- Weapon balance is not perfect
- Campaign is a little short
Overall, the nitpicks are so small, it can't really take away from how amazing this game is!
The first game is a childhood classic, but I've never played this one before so I decided to give it a playthrough. Before I played the campaign, I played a little multiplayer before it's servers were closed down, and truthfully had a horrible time playing against people who knew every corner, crack, blind spot, and exploit to basically spawn kill me. I was able to learn some of the ropes, but it just wasn't fun enough to continue.
The campaign on the other hand was awesome. The stakes are way higher than the first game, with a mission to find, locate, and destroy a terrorist weapon that uses scalar technology to cause mass destruction. Playing on the hardest mode, I had a blast, with me only taking a couple days to fully finish the campaign, as it really isn't that long. The level designs were everything you'd want from a game like this, the story was serviceable, and the ending was a blast. Definitely recommend for 1st person shooter fans.
The campaign on the other hand was awesome. The stakes are way higher than the first game, with a mission to find, locate, and destroy a terrorist weapon that uses scalar technology to cause mass destruction. Playing on the hardest mode, I had a blast, with me only taking a couple days to fully finish the campaign, as it really isn't that long. The level designs were everything you'd want from a game like this, the story was serviceable, and the ending was a blast. Definitely recommend for 1st person shooter fans.
DICE's game Battlefield: Bad Company 2 is an intense modern warfare FPS shooter game that is mainly based on online play. Bad company 2 relies on vehicular game-play, massive sandbox multi-player and single-player maps and destruction.
Bad company 2 (and the first one) is powered by DICE's frostbite engine which allows for tactical destruction. In the first bad company a man could blow a hole in a wall, crumbling cover or making new paths. Bad company 2 makes its destruction even better, by making its destruction even smaller and larger. Multiple shots at a wall will make small chunks of the wall chip off, this is probably the most impressive new destruction system in the new bad company 2. You can also have the ability to take down whole buildings, unfortunately, each building collapses are not dynamic, and therefore the animation of the building collapsing is the exact same for every building for the same type.
The campaign of bad company 2 could use some improvement, instead of the sandbox style campaign in the first bad company DICE has chosen to make the campaign to be a one way campaign. Although this is good for a first time play it is severely lacking in replay novelty. The storyline also could use some improvement, the storyline is not original, so it may be a good storyline you may find it to be quite familiar. There is also a whole between bad company 1 and bad company 2 campaigns, this leaves some unanswered questions.
Multiplayer is quite balanced and is very entertaining. There are 4 kits which are quite customizable. the game-play is very entertaining, and you don't necessarily have to kill anyone else to get points, for example if your a medic, you can heal people, which will give you quite a lot o points, this really rewards teamwork. Bad company 2 relies on team work, which can be very frustrating if your team isn't playing the game seriously. also the range and realistic ballistics of this game assures for no "spraying" (shooting from the hip without aiming) as bullets do drop down due to gravity and people who "spray" will find themselves losing.
In conclusion bad company 2 is a refreshing, balanced and competitive game, it could use some improvement in the campaign and there are some small frustrations that can lead you to become very frustrated. Frustration aside this game is an amazing game that is a must buy for war FPS lovers,
Bad company 2 (and the first one) is powered by DICE's frostbite engine which allows for tactical destruction. In the first bad company a man could blow a hole in a wall, crumbling cover or making new paths. Bad company 2 makes its destruction even better, by making its destruction even smaller and larger. Multiple shots at a wall will make small chunks of the wall chip off, this is probably the most impressive new destruction system in the new bad company 2. You can also have the ability to take down whole buildings, unfortunately, each building collapses are not dynamic, and therefore the animation of the building collapsing is the exact same for every building for the same type.
The campaign of bad company 2 could use some improvement, instead of the sandbox style campaign in the first bad company DICE has chosen to make the campaign to be a one way campaign. Although this is good for a first time play it is severely lacking in replay novelty. The storyline also could use some improvement, the storyline is not original, so it may be a good storyline you may find it to be quite familiar. There is also a whole between bad company 1 and bad company 2 campaigns, this leaves some unanswered questions.
Multiplayer is quite balanced and is very entertaining. There are 4 kits which are quite customizable. the game-play is very entertaining, and you don't necessarily have to kill anyone else to get points, for example if your a medic, you can heal people, which will give you quite a lot o points, this really rewards teamwork. Bad company 2 relies on team work, which can be very frustrating if your team isn't playing the game seriously. also the range and realistic ballistics of this game assures for no "spraying" (shooting from the hip without aiming) as bullets do drop down due to gravity and people who "spray" will find themselves losing.
In conclusion bad company 2 is a refreshing, balanced and competitive game, it could use some improvement in the campaign and there are some small frustrations that can lead you to become very frustrated. Frustration aside this game is an amazing game that is a must buy for war FPS lovers,
Did you know
- TriviaIf you let the game "idle in game" for a few minutes, the 4 main soldiers will have funny banter between each other.
- GoofsIn the intro of the first mission, taking place in October 1944, a US commando NCO says "we (the US) have the atomic bomb". The US did not yet have any atomic bombs at that time, and it is very unlikely for a non-com to have been aware of the Manhattan Project at that time, or for such a soldier to be sent behind enemy lines (where the mission takes place), risking capture and interrogation.
- ConnectionsFeatured in Sage Reviews: Bad Company 2 (2010)
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