In this first person survival horror adventure set fifteen years after the events of Alien (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to... Read allIn this first person survival horror adventure set fifteen years after the events of Alien (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to the mystery of her mother's disappearance.In this first person survival horror adventure set fifteen years after the events of Alien (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to the mystery of her mother's disappearance.
- Won 1 BAFTA Award
- 6 wins & 17 nominations total
- Amanda Ripley
- (voice)
- Axel
- (voice)
- Ricardo
- (voice)
- Lingard
- (voice)
- Marlow
- (voice)
- Foster
- (voice)
- Waits
- (voice)
- Samuels
- (voice)
- Taylor
- (voice)
- Verlaine
- (voice)
- Lambert
- (voice)
- Parker
- (voice)
- Captain Dallas
- (voice)
- Brett
- (voice)
- Ash
- (voice)
Featured reviews
The beginning levels were very slow and I was quickly bored of the repetitive nature of the game, of walking through the same claustrophobic sterile corridors, constantly running into locked doors requiring unlocking tools nowhere to be found. 1/3rd into the game I found a jack and much later two types of torches (ION and Plasma torches) to open those locked doors. This means you have to do quite a lot of backtracking; go to one end of the spaceship and return through the same corridors back to where you were to do something else.
Basically the game consists of performing a set of repetitive tasks such as opening locked doors, finding key-cards and pass-codes on computer terminals to get the doors opened, restoring power to generators and hacking, "again" to open locked doors! Boring, isn't it? I couldn't be more wrong, because after the incredibly slow built-up, there comes the alien; agile, frightening, unstoppable and truly well-designed I might add. Every time you see it adrenaline is bound to rush through your veins! Surprisingly, its movements are unscripted and totally unpredictable, so every time you die you will have to try out new tactics to get past the alien, as it will be roaming some other spot. You have to sneak around and use a motion detector "at all times" so that you don't accidentally run into the creature. It can even find you by the sound of your breathing while you're hiding in a closet! The downside is, the motion detector never tells you if the alien is a story above or below you, which makes the game all the more exciting.
The alien could kill you anytime and anywhere; whether you are in the middle of starting up a generator, hacking a door, reading a journal on a computer terminal, or "saving your progress"! Once you get to a distant phone booth to save your progress, the alien might cut you open while you are saving the game, which is really frustrating. The worst thing is, saving spots are very distant from one another and you might find yourself dead after performing loads of tasks and evading the alien before you find the next saving spot or you might get killed right in the middle of saving your progress! Another frustrating thing is the map. It never tells you if the location you are to reach is below or above you. You will die a lot trying to find out just where the game wants you to go, and the map is quite confusing for another reason; use the map and move around and see if you don't get lost!
During the game, you will collect maps, blueprints and seemingly useless stuff enabling you to build useful things, which will be vital to your progress. Of all the things I built, I could do without most of them, but some are essential. Make sure you have at least 20 revolver bullets, 6 med kits and 3 pipe bombs with you at all times. You will not be able to progress during later levels without at least 2 pipe bombs to get rid of a horde of relentless androids. Bullets are scant and won't do any good when encountering four androids at once, so you will have to throw two pipe bombs to pick off the four androids. Don't waste your valuable pipe bombs on individual androids. Instead, shoot them twice in the head with your revolver and hit them twice with your wrench. Oh and never run or pick up fights because that will lead the alien straight to your location. The flamethrower will make it go away for a few seconds only to come back to you more forcibly. It's truly the most invincible foe ever seen in a video game.
To deal with the alien, you will get a flamethrower 2/3rd into the game, but that doesn't mean that you don't need to sneak around anymore, because just like all other types of ammunition, flamethrower bullets are extremely rare and you will need them A LOT, especially during later levels. Always try and save as many bullets as you can. NEVER have less than 15 revolver bullets or 300 flamethrower bullets, because if you run out of bullets you will not be able to progress any further and there's no going back, as when you save the game your previous save games are overwritten. If you're lucky, every one hour, you will find a single revolver bullet and virtually no flamethrower bullets; that said ammunition in Alien Isolation is extremely rare and hard to come by.
All in all, the game is very intense and after finishing it you will feel that you have accomplished something big. It's a challenging and frightening experience. I strongly recommend this title to horror movie fans. Just ignore IGN and Gamespot and immerse yourself in the atmospheric universe of Alien Isolation.
If you are a fan of "Alien" / "Aliens" - grab this video game immediately. If you are a fan of "Call of Duty" type shooters, think twice before getting in this world.
"Alien: Isolation" (2014) is hands down the best Alien theme game ever - period. It's all here - claustrophobic settings, sense of true terror, exploration, crafting, searching, shooting (a bit) and the star itself - Alien. And what a star it is. After you will encounter it in the game, every single minute of the rest of the experience will be true experience - the presents of this creature in the game changes everything - can't remember the last time in VG i have been hiding in looker room for 10 minutes just to safely crawl out of the room. The experience is mesmerizing. The AI of the creature is astonishing - no same patterns, every single time you will get the different encounter with "it" and it's only up to you on how this encounter will end.
This is the game based on "Alien" theme i've always wanted. Overall, if you like Video Games / survivor horror / "Alien" - do your self a favor and try this game. It's the ultimate "Alien" experience.
The gameplay is great. Moving around feels natural and using items and weapons is nice and efficient. You get a wide variety of tools and weapons to help you survive, and they all can be useful rather than some being completely useless, and you can use great strategies with these items. The graphics and sounds are great too.
The survival element is the strongest. The game nails the mood and atmosphere and really makes you feel like your on that ship, especially when the Alien is around. The Alien has an amazing AI and is completely unpredictable. So you always have to be on your toes when it's around. There are also androids (which are pretty creepy) and paranoid survivors you have to deal with and while you have weapons to defend yourself, gunfire attracts the alien, so you have to be careful.
The only negative part about the game is that the later parts have many false endings and involve a lot of backtracking, which can get tiring for some. The game could have easily been 2 hours shorter, but overall, Alien Isolation is a great game and something Alien fans will love. highly recommend it.
Experiential fabrication comes at a cost - and that cost was bucking the trend. With the capabilities of next generation consoles allowing for raging wars of epic proportions to engulf the screen, armies of thousands-strong battling it out have become commonplace for these supreme mega-bit simulations. Action revels in eponymous overture, guns blazing, kill everything in sight to win. Frankly, in todays market, all out warfare sells like hot cakes. 'Alien Isolation' renders this defunct. Or at least highly recommends against it. The aim of the game is to survive - any way that you possibly can, which means being strategic, being tactical, being stealthy, being quiet. It's a virtual game of chess between you and the alien. That's not to say you can't kill anything, it's just not advised - where you'd think offing the antagonist paves the way for linear progression, it's more worthwhile (and more satisfying) to plan out your undetected escape - be it in a locker, cabinet, under a desk or in a vent - it is for the virtues of patience and preparation that you will reap reward. As a minor con, the game is rather unforgiving, continual trial and error (and many a death!) will unquestionably frustrate the player, but the gratification is so much sweeter when you finally progress.
Graphically sublime, invigoratingly fresh, poignantly tense and foreboding; the wondrous intelligence of the game urges the player onto the edge of the seat and demands concentration. It's difficult, and at times rather repetitive completing an array of missions that require the player to go back and forth to fetch an item, but it's different. It's alien.
Did you know
- TriviaInstead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell. The Alien A.I was programmed with a complex set of behavioral designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately. This includes the ability for the Alien to investigate "secondary sources" of disturbances. For instance, if it notices a locker or air lock is open, the Alien will search for who opened it.
- GoofsDespite the fact the Anesidora crew apparently explore the exact same area of the cargo hold as Kane, there is no sign of the open Egg that should remain from when he was attacked.
- Quotes
[first lines]
Ellen Ripley: Final report of the commercial starship Nostromo. Third officer reporting. The other members of the crew - Kane, Lambert, Parker, Brett, Ash and Captain Dallas are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up. This is Ripley, last survivor of the Nostromo, signing off.
- ConnectionsEdited into Alien: Isolation (2019)
- SoundtracksThe Passage
(Music from Alien (1979)
Written by Jerry Goldsmith
With Additional Arrangements by Christian Henson Joe Henson and Alexis Smith
Copyright 1979 WARNER-TAMERLANE CORP (BMI)
Details
- Release date
- Countries of origin
- Official sites
- Languages
- Also known as
- Alien Year Zero
- Production companies
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 16 : 9