In Night City, a mercenary known as V navigates a dystopian society in which the line between humanity and technology becomes blurred.In Night City, a mercenary known as V navigates a dystopian society in which the line between humanity and technology becomes blurred.In Night City, a mercenary known as V navigates a dystopian society in which the line between humanity and technology becomes blurred.
- Won 1 BAFTA Award
- 7 wins & 13 nominations total
Gavin Drea
- V (Male Player)
- (voice)
Emily Woo Zeller
- Panam Palmer
- (voice)
- …
Carla Tassara
- Judy Alvarez
- (voice)
- …
Robbie Daymond
- River Ward
- (voice)
Jason Hightower
- Jackie Welles
- (voice)
Rome Kanda
- Goro Takemura
- (voice)
Matthew Yang King
- Kerry Eurodyne
- (voice)
- (as Matt Yang King)
- …
Jane Perry
- Rogue Amendiares
- (voice)
Diarmaid Murtagh
- Saul Bright
- (voice)
Erica Lindbeck
- Misty Olszewski
- (voice)
- …
Samuel Barnett
- Delamain
- (voice)
Michael Gregory
- Viktor Vektor
- (voice)
Alec Newman
- Anders Hellman
- (voice)
- …
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Featured reviews
Changed my mind :) After negative review
Uh, man do I need to take back my words. After writing negative review a took time to play through again and noticed what made me loose track of the game story. After secind play I've noticed you need to follow certain "rules". For example - if you want one route you need to finish specific quests and stick with a certain path. If you jump from mission to mission things can become unlogical and detached in terms of story. Game is good, much much better than I first thought. No matter the ending (except the pistol one), all endings are interesting. You just stick with one storyline, don't jump here and there, and it will make sense. The game is both straight forward or chaotic since everything is there for you to play but if you for example stick with Panams track or Rouge, you get logical storyline.
Just not a 10 because of the release.
Cyberpunk 2077, with its Phantom Liberty DLC and post-launch overhauls, has undergone one of the greatest redemption arcs in gaming history. What was once a cautionary tale about hype and premature release is now a towering sci-fi epic, a game that delivers on nearly everything it once promised - just a few years late.
Set in the sprawling, grimy beauty of Night City, the game now thrives as an open-world RPG rich with narrative depth, mechanical polish, and unforgettable characters. The 2.0 update brings redesigned systems that make everything - from combat to perks to police - feel fluid and meaningful. It no longer plays like a game trying to find itself. It knows what it is now.
And Phantom Liberty It's phenomenal. A spy-thriller wrapped in moral ambiguity and espionage, with Idris Elba bringing raw gravitas as Solomon Reed. The story expands the universe while deepening the emotional stakes, offering new endings and questions that hit hard. V's journey becomes even more poignant, more complex - especially if you choose the slower paths, take in the city, and listen.
Keanu Reeves as Johnny Silverhand remains a highlight - abrasive, principled, and weirdly endearing. The dynamic between V and Johnny is one of the most compelling relationships in modern gaming.
But we can't forget where it started.
The bugs.
The crashes.
The empty promises.
For many, that launch will always linger like a scar.
Still, scars tell stories - and this one became a triumph.
If it had launched this way, we'd be calling it one of the greatest of all time.
Now?
We just might anyway.
Set in the sprawling, grimy beauty of Night City, the game now thrives as an open-world RPG rich with narrative depth, mechanical polish, and unforgettable characters. The 2.0 update brings redesigned systems that make everything - from combat to perks to police - feel fluid and meaningful. It no longer plays like a game trying to find itself. It knows what it is now.
And Phantom Liberty It's phenomenal. A spy-thriller wrapped in moral ambiguity and espionage, with Idris Elba bringing raw gravitas as Solomon Reed. The story expands the universe while deepening the emotional stakes, offering new endings and questions that hit hard. V's journey becomes even more poignant, more complex - especially if you choose the slower paths, take in the city, and listen.
Keanu Reeves as Johnny Silverhand remains a highlight - abrasive, principled, and weirdly endearing. The dynamic between V and Johnny is one of the most compelling relationships in modern gaming.
But we can't forget where it started.
The bugs.
The crashes.
The empty promises.
For many, that launch will always linger like a scar.
Still, scars tell stories - and this one became a triumph.
If it had launched this way, we'd be calling it one of the greatest of all time.
Now?
We just might anyway.
REDEMPTION
For me, this game has completely redeemed itself.
From playing it at launch I was thoroughly disappointed. With all the glitches and bugs I just kept forcing myself to enjoy it, but I've given it another go on Xbox Series S and it is like a brand new game. I feel like this is what the game was supposed to be like when it first got released. The graphics are smooth, no bugs/glitches; you get the odd visual glitch where something won't render in but for me that is very rare. I'm loving this game at the moment and I'm starting a brand new save for the third time now. Give this game the hype it deserves.
From playing it at launch I was thoroughly disappointed. With all the glitches and bugs I just kept forcing myself to enjoy it, but I've given it another go on Xbox Series S and it is like a brand new game. I feel like this is what the game was supposed to be like when it first got released. The graphics are smooth, no bugs/glitches; you get the odd visual glitch where something won't render in but for me that is very rare. I'm loving this game at the moment and I'm starting a brand new save for the third time now. Give this game the hype it deserves.
Great game except for one little thing
I'm aware that I'm playing it on the Xbox One and my processing power is not up to where it should be for that seamless experience. This game is meant for Next Gen consoles, which is a struggle since not everyone can afford or even get a new system with them selling out like crazy.
Gameplay wise the exploration and depth is fantastic and the blurriness of an Xbox One vs the new systems, is distracting but not a deal breaker. What is frustrating is how many times I've crashed and have had to redo missions but that also gives a fun change to approach the same mission in a new way.
It's a complete, polished, and super detailed game but I wish it would run better on Xbox One and PS4.
A savage reception that needs a fairer perspective - credit where it's due
Its a crying shame that the release of this game was faced with so many bugs, problems, issues and mess ups that detract from the sheer brilliance of this game. I've been blown away by Cyberpunk 2077. I was fortunate not to experience many of the issues that other users have had, only minor, comical on occasion, mishaps, but despite this I was enthralled by its virtues throughout. I didn't get too bogged damn in the usually monogamy of the filler content standard in games such as this, delving instead into the storyline and was hooked immediately. Got to say, this was written like nothing I've seen on TV, games or many of the movies that get so much hype today - exceeding them all, truly masterful. Acting by the cast is spot on. I'm not exaggerating at all, the story, characters and script of the main story line (and associated side quests) are phenomenal. What a reward to see the less bleak storyline finales play out because the bad, twisted and quite frankly horrifying epilogues chilled me to the bone. I'm gutted that the developers (and co) were pushed for completion so recklessly, resulting in commitments that didn't allow for the end user experience promised. Gutted mainly because the subsequent reception generally ignore or detract from the amazing wonders Cyberpunk has achieved. I was fortunate; my experience was epic. The gameplay, sound, the pace superb, the depth of character development, the investment of the numerous people that cohabitate the rich world of night city really left me moved and satisfied with the experience. The things they did get right are incredible. I spent hours marvelling at the intricacy and sheer ambition of the cityscape, the raunchy ads that give a disturbing possibility of the status quo to come, the dystopian savagery of one very possible future the next generation may experience. I'm blown away by this title. What an experience. I truly hope all the hardship the development team has faced eases and is replaced with the respect and credit they deserve.
Did you know
- TriviaCD Projekt Red sent a free copy of Cyberpunk 2077 Collector's Edition to the guy who shouted "You're breathtaking!" to Keanu Reeves during Microsoft's E3 2019 media briefing. He, however, declined to accept it and called on CD Projekt to donate a gaming system to charity instead.
- GoofsDuring the concert sequences, Johnny is seen taking his fretting hand off the guitar in order to flash horns at the audience. Guitarists, when taking a hand off the guitar to make gestures, do so with their strumming hand because taking one's fingers away from the frets stops the notes from sounding altogether.
- Quotes
Johnny Silverhand: Wake the fuck up, Samurai! We have a city to burn.
Details
- Color
- Sound mix
- Aspect ratio
- 16 : 9
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